Patch notes 21 May 2019
Here's what we've done this past week:
Added popups to status effects to show you what stats they affect.
Added some visual variation to the mechanical soldiers. They now have new portrait and sprite details to make them a little different, and not just a blank face.
Fixed the AI's target selection. Usually at the start of a battle, the computer would try to gang up on one of your lances, walking right past closer and better targets. Now the AI favors closer targets as intended.
Added an interior to Sword Keep, which eventually will play a role in the story.
Changed the way Acolytes' and Druids' actions work. Acolytes now heal and apply a defensive buff. Druids heal and apply an offensive buff.
Added popups to status effects to show you what stats they affect.
Added some visual variation to the mechanical soldiers. They now have new portrait and sprite details to make them a little different, and not just a blank face.
Fixed the AI's target selection. Usually at the start of a battle, the computer would try to gang up on one of your lances, walking right past closer and better targets. Now the AI favors closer targets as intended.
Added an interior to Sword Keep, which eventually will play a role in the story.
Changed the way Acolytes' and Druids' actions work. Acolytes now heal and apply a defensive buff. Druids heal and apply an offensive buff.