1. Himeko Sutori
  2. News
  3. Patch notes 31 March 2020

Patch notes 31 March 2020

Hey everyone! If you've been keeping up with the discussions in the Steam Community, then you probably know most of this. But I really do need to be better about posting patch notes. Here's what I uploaded today, and maybe a couple older things if I can remember them:

  • You can now press escape to skip the introductory screens on startup--the Rockwell Studios, Unreal Engine, and legalese pages. And if you didn't know already, you can also press escape to skip the Himeko Sutori logo animation and go straight to using the main menu. In all, you can save yourself about 15 seconds on each startup. :)
  • There are two new areas in the desert. They won't be relevant on your first visit, but there will be some important events that take place there later. I'll script those events in April.
  • We made a bunch of visual fixes and improvements, including a new autosave animation, lance info windows, and improved color balance and contrast in the desert.
  • As requested, you can now see melee and ranged attack power of your lances in battle.
  • Changed the sandstorm effect in the desert. Several players noted poor performance in the desert. This was due to massive overdraw with a complicated particle effect. The sandstorm is now a static mesh and the movement and animation are built into the shader. This should improve performance throughout the desert.
  • Fixed a bunch of misspelled names. (Thanks lantastic79!)
  • Expanded localization support to include army names, random character names, and world map encounters. (Also, thanks lantastic79!)
  • Improved resource sharing throughout the user interface. All of the menus are now much smaller and should load instantly.
  • Increased variety of Adventurers' and Students' skills and attributes learned at level-up. This should make them viable paths into any of the advanced classes.
  • Increased weapon and armor selection for all tier-1 and tier-2 classes. This should make it much easier to keep your rookies alive when you're trying to grow your army in the late game.
  • Tweaked XP formula. Your total character level now accounts for only 20% of your effective level when calculating XP, meaning that your veterans should be able to level-up in new classes faster.
  • Added new stages to the main quest line. You can't finish the latest part of the main quest yet. We'll work on that next.


And for those of you who have reported the "Pure virtual function being called while application was running (GIsRunning == 1)" bug, thank you for your patience. We're trying to figure that one out. For now, we're just trying to get the game to tell us the call stack if it ever gets to that error message. We'll keep working on this.

And if any of you can find steps to reproduce this error consistently, please let us know. Thanks!