1. Himeko Sutori
  2. News
  3. Patch notes 29 April 2020

Patch notes 29 April 2020

Hey everyone! Here are some of the latest changes to Himeko Sutori. The biggest changes are the addition of two characters who are essential to the plot. If your saved game is past these points, then I recommend you start a new game, or try to revisit these locations, or run these console commands:

  • In the desert map at Pyramid Gate, you will meet Wigglesworth, who is studying the ancient pharaonic civilization. If you have already gone through that gate, then you should either revisit it or run the console command "ce SpawnWigglesworth".
  • On the other side of Pyramid Gate, in the Shadowlands, you will meet Malika, an acolyte at the House of Life. If you have already started the quest that begins there, Trouble at the House of Life, then you should run the console command "ce SpawnMalika".


We felt that these characters were necessary to provide exposition on some of the lore that will become relevant later in the game. We are going to tie it all together in the end.

We also added the next stages to the main quest. We opened up one of the world gates, allowing a shortcut back to an area where there's more to do now, including a pretty major battle.

...I was going to try posting a screenshot there, but Steam isn't cooperating with me right now. Let's see if I can embed an external image...

Nope. That's not working either. You'll just have to click the link yourself if you want to see the new battle map.

And I think we finally fixed the crash during combat that seems especially common when Illusionists are involved. I know I've said that before, but I think we really got it this time.

And besides that, here are some of the other changes and fixes from the last week or so.

  • Fixed several materials that were not responding to change of game time. These materials included the banners that mark some landmarks on the world map.
  • Enemy army defending South Point Crossing had too many clerics. Now it has more melee characters and fewer healers.
  • Added blocking volumes around Elismuir to prevent players and chickens from falling off the cliff. More blocking volumes at Anvil Gate and House of Life that you visit in connection with Trouble at the House of Life so you can no longer wander off into the background.
  • Rearranged some UI elements that were blocking the level-up and deal-cards buttons. Those buttons should now be easier and more intuitive to click, without dead spots on them.
  • Typing in the character sheets notes after some transitions would activate the next/previous character. That should now be fixed.
  • Combat reactions that applied a status effect on self displayed both the reaction and the status at the same time, making both hard to read. There is now a slight delay between them.
  • Fixed garbled text in Japanese when approaching interactive objects.
  • Fixed some dialogues that were not starting immediately after going through a world gate.
  • Some camera transitions in Al-Hajar were not activating because the touch events could only be activated once. Touch events should now activate camera transitions regardless of how many times you pass through the area.
  • Fixed minor misspellings.


And we are getting back to work on localization and on finishing the main quest. With all the pieces in place now, providing necessary context to the world's lore, we can get back to moving the plot along.