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  3. Patch notes 28 June 2020

Patch notes 28 June 2020

Hi everyone! You might have noticed a lot of big patches over the last week or so. We've been adding a lot of late-game content and the game is playable well into the final act where we are now setting up the final confrontation.

If you really want to know the details of what we've added since our last post, here it is. Beware: there are major spoilers in here. If you don't want spoilers, don't move the mouse, and just trust that the several hundred megabytes of patches this week really did add to the late game.
  • This isn't a spoiler: We added more detail to the exterior headquarters of Candle and Sword. Just about everything else past this is a spoiler.
  • Hidden necromancy altar at the Icy Reach with some dialog about why it might be there.
  • Cutscene and dialogues inside Candle Keep, where you confront Dean-Militant Morgan Innman, the head of Candle and Sword and learn who the real enemy is and what he has planned.
  • Cutscene where your party members and other allies betray you. New particle effects for falling rocks.
  • Time gate where you learn that there might be a way to do more than just watch the past replay.
  • NPCs and dialog at Candle Outpost in the Shadowlands where you can replenish your army and also learn about the divisions among the Scholars of Candle and Sword.
  • Story battle against Tanu in the Shadowlands.
  • Shadowland armies invade your world. You'll be given a side quest to defeat some of them.
  • Story battle against Kalakanda when you return to Candle and Sword.
  • More high-level characters with powerful equipment integrated into enemy armies.
  • New high-level recruitable characters. We'll start integrating some of them into earlier troop vendors. When you find them, we'd like your feedback about their cost and game balance.


And that brings us to the point where you'll be able to progress to the game's final area and head into the final battle. We still have lots of detail and content--such as NPCs, books, lore, crafting recipes, and quests--that we need to add throughout the mid and late game. And we also need to add Kickstarter backer content. So there's still lots we need to do, but the main quest itself is almost done. We'll tell you more when we have news to share, which hopefully will be soon.