Patch notes 17 November 2019
Hey everyone! Here are the cumulative changes for the last few days:
If you notice any bugs related to these changes, or any other bugs, please let me know right away. Thanks!
- Improved ledge avoidance: You should be able to avoid falling off most ledges now.
- Camera smoothing: Vertical camera movement is now smoothed, so it won't be so jerky when your character walks over obstacles and rough terrain.
- Improved followers: Follower movement is now snappier, and your followers no longer drift after they're supposed to stop.
- Lance menu: Escape button wasn't navigating you out of all submenus. It should do so now.
- Hiring new soldiers: The "how many" slider said it started at 1, but the price shown was for 0. The slider and price are now fixed.
- New music: Added Kevin's latest track to the Yamatai region.
- Sewer boss fight: There was a bug in the cutscene that could make the enemies appear too early. That has been fixed.
- Tutorial cutscene: It was possible to move during the tutorial dialog, possibly causing Aya to stay kneeling. Movement now activates at the intended time.
- Faster combat popups: Combat popups had been causing tiny but frequent performance hiccups. I've streamlined them so they should appear much faster now, with no noticeable performance changes.
- Localization improvements: Greatly expanded Japanese support. Also, if you change the language in-game, you can now use the editor in that language.
If you notice any bugs related to these changes, or any other bugs, please let me know right away. Thanks!