Patch notes 5 January 2021
Today's patch changed the following:
After this, we are getting back to adding more NPCs (including a few remaining Kickstarter backer NPCs) to the towns later in the game.
- Fixed most (maybe all?) double fade-ins, such as when exiting town to the world map, the game would fade in, and then a second later fade in again. We're still trying to find out why the game fades in a second or two after a saved game is loaded instead of right when the game begins.
- Fixed a bug that would show you the "dummy pawn" (a default naked character in a black room) for a second when going from the pause menu, to lance setup, back to pause, then back to lance setup.
- Set a price on the Runed Obsidian Axe crafting recipe.
- Fixed a bug that would cause characters to be named "Name" if they did not have a localization file.
- Fixed a bug that would leave your followers on the map when battle starts if they are not in a lance.
After this, we are getting back to adding more NPCs (including a few remaining Kickstarter backer NPCs) to the towns later in the game.