Patch notes 12 January 2021
Today's patches added the following:
- Fixed bug that was preventing players from getting through the tutorial.
- Set delay between using the "use" button to prevent spamming start of dialog or opening chests or doors.
- All attacks and status effects go into a queue to prevent the game from opening too many popups at once. Hopefully this will finally fix the crash from Illusionist attacks.
- Set a second gameplay script to check whether the Daily Chores quests should complete. Hopefully this will fix a bug that causes the game to proceed, but the quests to remain incomplete.
- Fixed a bug that caused the game to return to a previous cutscene location if you beat the game, watch the epilogue, continue playing, save, and then load that saved game. If you have a saved game that loads onto the epilogue cutscene location, use the console command "ce CloseEpilogue" to return to the right location.