Patch notes 20 May 2021: New support for easy-to-make "mutator" mods
Today we added initial support for easy-to-make "mutator" mods. A more detailed post will be coming soon, as will more powerful and flexible mod management. For right now, anyone interested in trying out the new mutator system, this is what you can do:
Anyone interested in seeing the code for this mutator can find it in Himeko Sutori\\Development\\Src\\RPGTacGame\\Classes. Open the file RPGTacMutator_SuperWolf.uc. You'll see that it's very simple:
All it does is check to see whether an object is Kakiko, and if it is, set its unarmed attack power multiplier to 10. This mod unfortunately will not work with existing saved games because characters' abilities get overwritten after the game is loaded. But it does provide you with a brief look at how easily parts of the game can be changed with mutators.
- In your Steam library folder, go into Himeko Sutori\\RPGTacGame\\Config. Open RPGTacMods.ini using any text editor, such as Notepad or Notepad++.
- Find the line that reads "; MutatorsLoaded=rpgtacgame.RPGTacMutator_SuperWolf" and delete the semicolon and the space so that the line is just "MutatorsLoaded=rpgtacgame.RPGTacMutator_SuperWolf" then save and close the file.
- Start a new game and you will see that your wolf Kakiko now starts the game with a whopping 850 attack power.
Anyone interested in seeing the code for this mutator can find it in Himeko Sutori\\Development\\Src\\RPGTacGame\\Classes. Open the file RPGTacMutator_SuperWolf.uc. You'll see that it's very simple:
class RPGTacMutator_SuperWolf extends Mutator;
var RPGTacPawn WolfArchetype;
function bool CheckReplacement(Actor Other)
{
if(RPGTacPawn(Other) != none && Other.ObjectArchetype == WolfArchetype)
{
RPGTacPawn(Other).UnarmedAttackPowerMultiplier = 10;
}
return true;
}
DefaultProperties
{
WolfArchetype=RPGTacPawn'himekosutoricontent.Characters.Kakiko'
}
All it does is check to see whether an object is Kakiko, and if it is, set its unarmed attack power multiplier to 10. This mod unfortunately will not work with existing saved games because characters' abilities get overwritten after the game is loaded. But it does provide you with a brief look at how easily parts of the game can be changed with mutators.