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Himeko Sutori News

Patch notes 21 June 2021

Today we fixed the following:
  • Fixed a bug where the saved game list was not updating when changing campaigns. This also made the player unable to load games after switching campaigns. Saved games are now updated as intended when switching campaigns.
  • Fixed a bug where if you spoke to the Yamatai emperor, then saved, exited, and reloaded, or left the palace and re-entered, you would skip a large section of a major quest. The quest now progresses as intended.
  • Fixed collision in a few places where the player could get stuck.

Patch notes 15 June 2021

We recently fixed the following:
  • Quest display scales with resolution, so 4k monitors will no longer have tiny quest windows.
  • The outline filter now scales automatically when you change the resolution. This fixes the fat black outlines on 1280x720 and 1366x760.
  • Fixed a bug that allowed you to attempt loading an empty autosave when you load a modded campaign, causing the game to soft crash. Loading a new campaign now creates empty save files, and disables loading them until you actually save the game, as intended.
  • Fixed a bug that caused the main menu button text to disappear when playing in Spanish, Portuguese, and other non-English languages that use Roman letters.
  • Localization updates. Spanish is 100% finished. Portuguese is about 80% finished.

Patch notes 20 May 2021: New support for easy-to-make "mutator" mods

Today we added initial support for easy-to-make "mutator" mods. A more detailed post will be coming soon, as will more powerful and flexible mod management. For right now, anyone interested in trying out the new mutator system, this is what you can do:

  1. In your Steam library folder, go into Himeko Sutori\\RPGTacGame\\Config. Open RPGTacMods.ini using any text editor, such as Notepad or Notepad++.
  2. Find the line that reads "; MutatorsLoaded=rpgtacgame.RPGTacMutator_SuperWolf" and delete the semicolon and the space so that the line is just "MutatorsLoaded=rpgtacgame.RPGTacMutator_SuperWolf" then save and close the file.
  3. Start a new game and you will see that your wolf Kakiko now starts the game with a whopping 850 attack power.


Anyone interested in seeing the code for this mutator can find it in Himeko Sutori\\Development\\Src\\RPGTacGame\\Classes. Open the file RPGTacMutator_SuperWolf.uc. You'll see that it's very simple:


class RPGTacMutator_SuperWolf extends Mutator;

var RPGTacPawn WolfArchetype;

function bool CheckReplacement(Actor Other)
{
if(RPGTacPawn(Other) != none && Other.ObjectArchetype == WolfArchetype)
{
RPGTacPawn(Other).UnarmedAttackPowerMultiplier = 10;
}
return true;
}

DefaultProperties
{
WolfArchetype=RPGTacPawn'himekosutoricontent.Characters.Kakiko'
}


All it does is check to see whether an object is Kakiko, and if it is, set its unarmed attack power multiplier to 10. This mod unfortunately will not work with existing saved games because characters' abilities get overwritten after the game is loaded. But it does provide you with a brief look at how easily parts of the game can be changed with mutators.

Patch notes 18 May 2021

Today we added the following:
  • Made some functions involved in saving and loading the game more generic and flexible in order to facilitate saving and loading games that are running mods or total conversions.
  • Localization updates. Chinese is about 25% done. Spanish is about 50% done. Brazilian Portuguese is about 50% done.

Patch notes 11 May 2021

In recent patches we added the following:
  • Fixed a bug that caused the Sound Effects Volume slider to save the Master Volume. The SFx slider now correctly controls and saves SFx volume.
  • Updated controller input handles and default controller scheme to reuse more handles in different situations, in preparation for upcoming controller update.
  • Updates to Japanese and Chinese localization.