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D'LIRIUM News

v1.4.6 Patch

  • Fixed many bugs related to effects not working properly at high FPS.
  • Fixed appearance of mobile control settings button on non-mobile devices.

v1.4.5 Patch

  • [p]Fixed that Phantoms didn't die when their "monster_hp" was changed by Entity Programmer to 0 or lower.[/p]
  • [p]Fixed that there were a missing pixel on the volume bar in the sound menu.[/p]
  • [p]Fixed that "agony pulse" screen effect speed was been bound to FPS and not real time.[/p]
  • [p]Fixed that there was been a incorrect shape of the kitchen door arc in the mansion level.[/p]
  • [p]Fixed ambient occlusion in industrial zone level.[/p]
  • [p]Fixed that deleting a save file with a gamepad didn't work in the pause menu.[/p]
  • [p]Fixed that one of the flags in the language selection menu was been smaller than the others.[/p]
  • [p]Fixed that the "Y" button (triangle on PS/others) on the gamepad didn't delete the arcade characters like it does for save files.[/p]
  • [p]Fixed that the "B" and "A" buttons (circle and cross on PS/others) on the gamepad affected the flashlight and interactables, respectively, while the game console was open.[/p]
  • [p]Fixed that pressing the D-pad buttons on the gamepad in pentagram save menu would cause the weapons to switch along with the menu control.[/p]
  • [p]Fixed that the "N" button on the keyboard would not switch weapons on Classic control scheme.[/p]
  • [p]Fixed that the "Esc" button on the keyboard didn't work in the help menu like in others menus.[/p]
  • [p]Fixed that key for "Change teleport modifier" on the Shooter control scheme was incorrect in the help menu.[/p]
  • [p]Fixed typos in the help menu texts - capitalization, whitespaces and the # symbol.[/p]
  • [p]Fixed other various errors in the help menu texts.[/p]
  • [p]Changed the drawing method for multiline strings in the help and pause menus.[/p]
  • [p]Mappers can now safely delete/create player object at any time without causing the game to crash.[/p]
  • [p]Moved player_run variable from the player object into the global.[/p]
  • [p]Optimized main menu and start cinimatic graphics.[/p]
  • [p]Added ability to enter into panic mode by waving the movement stick on the gamepad from side to side.[/p]
  • [p]Added "config save" console command (since we already have "config load").[/p]
  • [p]Added "config backup" and "config restore" console commands.[/p]
  • [p]Renamed the folder containing the default arcade characters to have a lowercase "c" in the name.[/p]
  • [p]Now particles will not update while the game console is open.[/p]
  • [p]Pedestrian route on the graveyard level that leads to steammachine level is now easier and less dependent on the size of the random trees.[/p]

v1.4.4 Patch

  • Fixed a bug that caused Entity Sound to set the wrong volume for the "music" and "voice" sound types.

v1.4.3 Patch

  • Fixed a bug that caused doors to stop being solid when Phantoms approached them.
  • Fixed incorrect programming of monster health when using the Entity Programmer.

v1.4.2 Patch

  • Fixed a bug in the gas stoove explosion that occurred after usage of the "skip" console command.
  • Fixed incorrect level lighting when camera has non-standard offset.