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D'LIRIUM News

From v1.4.14 to v1.4.17 change lists

1.4.16
  • Fixed wrong offset of custommaps/chatacters search buttons in respective menus.
  • Fixed that the sound of exiting the help menu was played when the Escape key is pressed in submenu.
  • Optimised help menu.
  • Fixed typo in Entity Prefaber error message.
  • Fixed incorrect items picking up on high FPS.
  • Fixed that teleportation ball didn't dissapear when player materialised in some walls.
  • Fixed that special items didn't keep their special properties in random run.
  • Fixed wrong position and behaviour of special items on steammachine and pandemonium levels.
  • Fixed wrong hitbox of drawers.
  • Fixed incorrect sound of darkness burned by flashlight in personal hell.


1.4.17
  • Added additional links in main menu.


Versions 1.4.14 and 1.4.15 are related to the game working on mobile devices.

D'LIRIUM on Android!

We're excited to announce that D'LIRIUM is now available on Google Play!

📱 This is a direct port of the PC version — no exclusive content or changes. The full experience, now on the go.

🔗 Download on Google Play:
https://play.google.com/store/apps/details?id=ua.ihorkoval.delirium&pcampaignid=web_share

If you enjoyed the game on PC, we’d love for you to try it on mobile too.
And as always, reviews and ratings are super appreciated! ❤️

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You can support the development of D'LIRIUM and other projects on our Patreon page:

v1.4.13 Patch

  • Fixed incorrect behaviour of visual and sound effects on Game Over screen at high FPS.
  • The game is now automatically paused when the game window loses focus.
  • Default game volume has been halved.
  • Fixed a bug where gibs could pass through walls.
  • Minor changes to the graveyard and steam machine levels.
  • Fixed a bug that caused the martyr in the pandemonium to not spit blood.


Versions 1.4.7 - 1.4.12 are related to the game working on mobile devices.

v1.4.6 Patch

  • Fixed many bugs related to effects not working properly at high FPS.
  • Fixed appearance of mobile control settings button on non-mobile devices.

v1.4.5 Patch

  • [p]Fixed that Phantoms didn't die when their "monster_hp" was changed by Entity Programmer to 0 or lower.[/p]
  • [p]Fixed that there were a missing pixel on the volume bar in the sound menu.[/p]
  • [p]Fixed that "agony pulse" screen effect speed was been bound to FPS and not real time.[/p]
  • [p]Fixed that there was been a incorrect shape of the kitchen door arc in the mansion level.[/p]
  • [p]Fixed ambient occlusion in industrial zone level.[/p]
  • [p]Fixed that deleting a save file with a gamepad didn't work in the pause menu.[/p]
  • [p]Fixed that one of the flags in the language selection menu was been smaller than the others.[/p]
  • [p]Fixed that the "Y" button (triangle on PS/others) on the gamepad didn't delete the arcade characters like it does for save files.[/p]
  • [p]Fixed that the "B" and "A" buttons (circle and cross on PS/others) on the gamepad affected the flashlight and interactables, respectively, while the game console was open.[/p]
  • [p]Fixed that pressing the D-pad buttons on the gamepad in pentagram save menu would cause the weapons to switch along with the menu control.[/p]
  • [p]Fixed that the "N" button on the keyboard would not switch weapons on Classic control scheme.[/p]
  • [p]Fixed that the "Esc" button on the keyboard didn't work in the help menu like in others menus.[/p]
  • [p]Fixed that key for "Change teleport modifier" on the Shooter control scheme was incorrect in the help menu.[/p]
  • [p]Fixed typos in the help menu texts - capitalization, whitespaces and the # symbol.[/p]
  • [p]Fixed other various errors in the help menu texts.[/p]
  • [p]Changed the drawing method for multiline strings in the help and pause menus.[/p]
  • [p]Mappers can now safely delete/create player object at any time without causing the game to crash.[/p]
  • [p]Moved player_run variable from the player object into the global.[/p]
  • [p]Optimized main menu and start cinimatic graphics.[/p]
  • [p]Added ability to enter into panic mode by waving the movement stick on the gamepad from side to side.[/p]
  • [p]Added "config save" console command (since we already have "config load").[/p]
  • [p]Added "config backup" and "config restore" console commands.[/p]
  • [p]Renamed the folder containing the default arcade characters to have a lowercase "c" in the name.[/p]
  • [p]Now particles will not update while the game console is open.[/p]
  • [p]Pedestrian route on the graveyard level that leads to steammachine level is now easier and less dependent on the size of the random trees.[/p]