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D'LIRIUM News

v1.0.8 Patch

  • Fixed incorrect interaction icons on graveyard level.
  • Fixed inabillity to destroy souls of killed monsters.
  • Fixed player movement prediction for range-attacking monsters.
  • Fixed items teleporting if player tries to pick them up near the wall.
  • Re-worked steel key placement on steammachine level.
  • Re-worked and optimized(?) audio manager.

v1.0.7 Patch

  • Fixed an error that caused the Entity Secret to be ignored for level goals.
  • Fixed some objects visibility in developer mode on graveyard level.
  • Fixed incorrect interaction icon for the corkboard on intro level.
  • Corpses in the graveyard that were in the area where the abyss appears are now removed after it appears.

v1.0.6 Patch

  • Fixed a bug where finding a secret reduced the number of secret goals.
  • Fixed monster healthbars didn't disappear after telefragging monsters.
  • Fixed incorrect depth in some decor objects.
  • Fixed game crash after typing name of non-existent object asset in "e_sort_type" parameter.
  • Fixed game crash due to non-existent particle system when closing the game.
  • Fixed and optimized save file preview display.
  • Fixed some objects could activate their targets after level end.
  • Fixed and improved gas.
  • Fixed Ukrainian and Spanish localizations.
  • Fixed ability to place more than one player on custom map.
  • Optimized material debuggibg.
  • Improved developer mode.
  • Improved game's working with its audio engine.
  • Lamps on "steammachine" level are destroyable now.
  • Increased size of black frame outside the game window border.

v1.0.5 Patch

  • Fixed missing Wandering dying sprite
  • Fixed incorrect level stats and goals counting
  • Fixed ability to load the game using "load" command while saving
  • Corpses now will be deleted from level afted disappearing in abyss
  • Improved item pickup
  • Added missing zones on mansion level sacrificed map
  • Brass door on industrial level now closes even without picking up a copper key.

v1.0.4 Patch

  • Fixed Entity Secret on pandemonium level
  • Fixed bug that didn't keep inventory after broken save file level restart
  • Fixed and optimized "e_allowtele" and "e_allowplayer" parameters for triggers
  • Fixed "Secret Found" message appearing after loading on pandemonium level
  • Fixed mapping documentation