The Steam Awards 2023 - Nominate us!Now that D'LIRIUM finally is out of Early Access, we can afford to ask you to nominate our game!
v1.0.11 Patch Fixed medkit has been stuck in the wall in cave level secret area.Fixed missing brass key on the cave map sacrifice.Fixed a bug that caused plasma projectiles to always be visually pointed to the right.Fixed "Fade" and "Fog" entity could break because game lag.Fixed some bugs related to ending A.Fixed and improved total game stats screen.Slightly optimized level splash.Slightly improved gibs.Added "stats_unforgiven_kills" global variable for mappers.Added ability to program structs using "Programmer" entity.
v1.0.9 Patch Fixed game crash and incorrect Display entity work.Fixed secret on steammachine level beggining.Fixed and improved verbose error of missng assets in entity.Fixed game didn't reset some stats and terms after level end.Fixed incorrect collision masks for torches.Fixed Phantoms make death sounds after attacking player.Fixed corpses didn't leaving a souls after being blown up.Fixed Phantoms sprites.Fixed and re-organized audio controller.Fixed potential memory leak related to Losts.Fixed Losts causes game crash after trying to run dumped levels.Fixed custom level map images importing.Fixed projectile could pass through enemies without dealing damage.Level map functionality has been redesigned and optimized.Megahealth in the secret area on pandemonium level is now gaining automatically.
v1.0.8 Patch Fixed incorrect interaction icons on graveyard level.Fixed inabillity to destroy souls of killed monsters.Fixed player movement prediction for range-attacking monsters.Fixed items teleporting if player tries to pick them up near the wall.Re-worked steel key placement on steammachine level.Re-worked and optimized(?) audio manager.