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D'LIRIUM News

v1.3.1 Patch

  • Fixed the inability to skip the final cutscene using the gamepad.

Another final update. v1.3.0 now.

This update was delayed for a whole year, because there were a lot more changes than planned. We don't really want to write a big veil of text about what cool features we've added, we'll just give you a list. From the main things: we divided crystal caves into two level variations, redrew some cinematics, expanded mapper toolkit and added gamepad support. Take it from here.

Bug fixes

Fixed a bug that caused screen fading to be slower at low FPS.
Fixed a bug that caused the appearance and disappearance of fog to be slower at low FPS.
Fixed a bug that made it impossible to get some achievements in a bad ending.
Fixed a bug where using the third teleport modifier didn't count as using magic.
Fixed a bug that caused the Shaft to not react to Snowmen and Spawns.
Fixed a bug that caused the camera to not follow the target during automatic aiming.
Fixed a bug that caused the player to not get score points or enter the maniac state when killing friendly NPCs.
Fixed a bug that caused interactive objects to cast static shadows twice.
Fixed a bug that caused "Rotating" entity to not cast shadows.
Fixed a bug where Losts could summon Phantoms during scripted sequences.
Fixed a bug that caused the Sorcery music to keep playing after the level end.
Fixed a bug where monsters could stop attacking the player after killing Nightmare in the industrial zone.
Fixed a bug where the "e_assets_folder" parameter did not work for "Prefaber" and "Console" entities.
Fixed a bug where the "e_solid_type" parameter did not work for the "Breakable" entity.
Fixed a bug where the "Observer" entity would not consider a level abandoned if the player exited a personal hell by using a command menu.
Fixed a bug where the "quick command" console command would break the command history when executed by the “Console” entity.
Fixed a bug causing the introduction to break.
Fixed a bug that caused the Sorcery music to start playing when closing the command menu after the level end.
Fixed duplicate stats at the level end when the command menu is turned on and off.
Fixed player being pushed off the wall next to a door when playing on "classic" or "RPG" control scheme.
Fixed game crash due to "Log" entity activation at the level beginning.
Fixed camera twitching at low FPS.
Fixed incorrect positioning of the cursor on the screen after loading the game on the "classic" control scheme.
Fixed incorrectly shaped "point" objects when running old custom levels.
Fixed playing music from story mode on "steam machine" level in arcade mode.
Fixed cursor shift when moving the camera in the "classic" control scheme.
Fixed text layering on the item information window in the workshop menu.
Fixed player moving diagonally with increased speed.
Fixed a shaft spell item getting stuck in one of the graves on the graveyard.
Fixed items getting stuck in solid objects when they appear.
Fixed incorrect projectiles behavior at low FPS.
Fixed incorrect display of Death Run indicators in the "HD" HUD.
Fixed incorrect display of the "accurate" HUD.
Fixed incorrect loading of save files that was made on custom levels.
Fixed incorrect behavior of particles at different FPS.
Fixed display of modifier change tooltip when picking up a weapon you already have.
Fixed the inability to get all items in the mansion in arcade mode.
Fixed game crash when using the console command "zoom in" several times in a row.
Fixed player going out of level bounds when FPS is low on "classic" and "RPG" control scheme.
Fixed camera spinning when taking too much damage.
Fixed the torches blowing out effect appearing at the start of the story level.
Fixed game crash when trying to show a message about inability to push out an object that was stuck in a wall.
Fixed and optimized the combat and teleportation systems.
Fixed errors in localizations.
Fixed visual flaws in the game icon.
Fixed incorrect definition of some dialogs in the finale.
Fixed incorrect operation of the "e_force_complete" parameter in the "Sequencer" entity.
Fixed the mask on some doors in caves.
Fixed the ability to use spells while the save menu is open.
Fixed game crash when trying to spawn a game system object on a level.
Fixed incorrect processing of the "asset_folder" argument when running the "run script" complex console command.
Fixed incorrect work of the "map custommap" command.
Fixed incorrect operation of the "replace" complex console command.
Fixed incorrect doors sprite in industrial zone.
Fixed multiple bugs that could result in a player could resurrect after taking damage being dead.

Changes

Changed the location of one of the items in the cave.
Changed the collision mask of metal torches.
Changed chairs placement in the dining room in the introduction.
Slightly improved and optimized user character editing.
Improved and optimized monsters wandering around.
Improved debugger operation when "developer" mode is enabled.
Optimized light, shadows and bloom.
Optimized monsters' hearing.
Player rendering has been significantly optimized.
Significantly optimized and improved the main menu and Steam Workshop item editing menu.
Crystal caves is divided into two level variations.
"spawn" complex console command will now replace any "?/" in the variables of the created object with the path to the folder where the script resides.
The painstaking level of the "level complex commands are already enabled" error has been lowered.
The "map custommap" command is no longer considered a cheat.
Now the "map custommap" command automatically reads the configuration file from disk.
Changed constants names for "Constant" entity.
Using the "-map" startup parameter is now optional when starting a custom level.
The list of items that could be dropped from drawers is now automatically reset when finishing a level if it has been changed by the "Console" entity.
Changed the way of calling the previous console command.
Now only objects that have friction are able to gain acceleration by appearing out of drawers.
The game is now setting on pause when you open the save menu.
Optimized resource caching of entities.
Now uploading items to the Steam Workshop is performed only from the "UGC" directory located in the game's root folder.
The player now gets temporary protection after saving the game on sigils.
Improved the "Darkness" object from personal hell for mappers.
Improved personal hell.
Improved Steam Rich Presence status display on custom levels.
Improved command menu.
Reworked the display of "accurate" HUD bars.
Redrawn some of the cinematics.

Additions

Added gamepad support.
Added the ability to change the game speed up to 1050 FPS.
Added the ability to disable the exclusive menu for Patreon funders.
Added "player_speed_multiplier" global parameter.
Added "Keycheck" entity.
Added console commands: "debug log", "music", "level clear", "level clear noent", "level clear full", "level clear full noent", "speed", "super speed", "show items", "decals clear".
Added startup parameters: "-withdebug" and "-withdebuglog".
Added the ability mappers to create their own personal hell on custom levels.
Added global parameters "level_personal_hell_width" and "level_personal_hell_height" that allows to change the size of personal hells.
Added "activate" complex console command.
Added "e_shadow_yoffset" parameter for decorative entities.
Added "e_pref_cache_file" parameter for "Prefaber" entity.
Added "e_messagebox_async" parameter for "Log" entity.
Added "e_target" parameter for "Prefaber" entity.
Added ability to upload prefabs (!prefab) and scripts (.dscripts) to the Steam Workshop.
Added ability to specify custom tags for Steam Workshop items.
Added a new secret area in Pandemonium.
Added "basic sprites" support
Added global parameter "rich_presence_show_only_entry_custommap_name" that allows to hide the name of the current custom level from Steam Rich Presence.
Added a special main menu style that appears on game release days.

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v1.2.9 Patch

  • Fixed graveyard fixes.

v1.2.8 Patch

  • Minor changes and fixes on graveyard level.
  • Fixed some typos in English localization.

v1.2.7 Patch

  • Fixed game crash when explosion particles collide with gas pipes.
  • Improved "debug" console command.
  • Fixed memory leak in arcade character and custom map menus.
  • Fixed camera jittering while triggering some autosaves on low FPS in teleportation
  • Fixed a bug where the sound of Darkness burning out with a flashlight would not stop until the game restarted.