- D'LIRIUM
- News
Beta-19.29
- Slightly reworked command menu
- Fixed bug that a monster removed with the entity "Destroyer" will not be removed from level kills goal
- Fixed misprint in one of console commands
- Fixed inability to program flight speed of object "obj_SlimeNightmare"
- Fixed bug that caused the map usage hint to appear when the map was picked up again after loading the game
- Fixed incorrect operation of modes 5, 6, 7 and 8 of "e_compare_type" for the Entity Comparator
- Fixed a bug that caused a spent key in the cathedral to remain in inventory until the next level
- Fixed Dismas's kill info reset after killing Claudia
- Optimized gibs
- Teleportation balls and fireballs can now be created with the Entity Spawner without errors
- Added Entity Multidestroyer
Beta-19.28
- Fixed collecting the Mass rune not counting in the level stats
- Fixed a bug that caused the snowman's head to be blown off multiple times by an explosion
- Fixed incorrect ending selection after killing your friends with the "kill all" command
- Fixed incorrect counting of monsters in pandemonium in story mode
- Fixed a but that caused killed with the "kill all" command monsters not to be counted in the level stats
Beta-19.27
- Fixed a bug that caused presents to disappear during Christmas event
- Fixed incorrect presents spawn on the level during Christmas event
- Fixed incorrect depth setup of some snowmans
- Fixed a bug that caused the snowman's head not to break the window
- Fixed a bug that allowed snowmans to kill the player during the intro
- Fixed conveyors not moving the snowmans
- Fixed and reworked conveyors
Beta-19.26
- Fixed player getting stuck in monsters and NPCs during teleportation
- Fixed minor errors in mapping documentation
Beta-19.25
- Fixed player getting stuck inside monsters while playing with "Standard" or "RPG" control schemes
- Fixed bug that caused the player not to be able to attack with left mouse button while playing on "RPG" control scheme
- Fixed incorrect aborting an attack while saving when playing on the "RPG" control scheme