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D'LIRIUM News

v1.2.5 Patch

  • Fixed the inability to pick up the Shaft spell in the steam machine after loading a save.
  • Fixed wrong directory where debug files should be written to.
  • Fixed incorrect work of the "verbose" console command.
  • Fixed bugs caused by game small freeze when starting a level.
  • Added game ending entry in track entities logging.

v1.2.4 Patch

  • Fixed game crash when trying to take a snapshot of a level with the flashlight on.
  • The volume of the second introduction theme is slightly increased.

v1.2.3 Patch

  • A critical bug related to starting one of the endings has been fixed again.
  • Fixed game crash when slime hits crystals.
  • Fixed incorrect trigger size of new secret area in pandemonium.
  • Changed the prefix in names of custom character loaded from Workshop.
  • Changed the texture of the secret area trigger in developer mode.

v1.2.2 Patch

  • Fixed a bug that caused the unforgiven kills counter to not reset when starting a new game.
  • Fixed a bug that caused the arcade mode final level to not work properly.
  • Fixed critical bugs related to one of the game endings.
  • Fixed Polish localization typos.
  • Fixed the ability to break the brass door in the industrial zone.
  • The end of the pandemonium has been sligtly re-worked.

v1.2.1 Patch

  • Fixed typo in Polish localization.
  • Fixed wrong heart depth in personal hell.
  • Fixed projectiles geting stuck in Lanterns.
  • Fixed bug that caused phantoms to make a death sound when they hit the player.
  • Fixed bug when the Lanterns could stuck inside each other.
  • Fixed a bug where player burned by Lantern could die from losing their sanity.
  • Fixed the inability to kill monsters with teleportation modifiers.
  • Fixed warning music length.
  • Fixed file system issues.
  • The pushing of objects out of walls has been significantly optimized.
  • Added Steam rich presence implementation.