- D'LIRIUM
- News
v1.2.5 Patch
- Fixed the inability to pick up the Shaft spell in the steam machine after loading a save.
- Fixed wrong directory where debug files should be written to.
- Fixed incorrect work of the "verbose" console command.
- Fixed bugs caused by game small freeze when starting a level.
- Added game ending entry in track entities logging.
v1.2.4 Patch
- Fixed game crash when trying to take a snapshot of a level with the flashlight on.
- The volume of the second introduction theme is slightly increased.
v1.2.3 Patch
- A critical bug related to starting one of the endings has been fixed again.
- Fixed game crash when slime hits crystals.
- Fixed incorrect trigger size of new secret area in pandemonium.
- Changed the prefix in names of custom character loaded from Workshop.
- Changed the texture of the secret area trigger in developer mode.
v1.2.2 Patch
- Fixed a bug that caused the unforgiven kills counter to not reset when starting a new game.
- Fixed a bug that caused the arcade mode final level to not work properly.
- Fixed critical bugs related to one of the game endings.
- Fixed Polish localization typos.
- Fixed the ability to break the brass door in the industrial zone.
- The end of the pandemonium has been sligtly re-worked.
v1.2.1 Patch
- Fixed typo in Polish localization.
- Fixed wrong heart depth in personal hell.
- Fixed projectiles geting stuck in Lanterns.
- Fixed bug that caused phantoms to make a death sound when they hit the player.
- Fixed bug when the Lanterns could stuck inside each other.
- Fixed a bug where player burned by Lantern could die from losing their sanity.
- Fixed the inability to kill monsters with teleportation modifiers.
- Fixed warning music length.
- Fixed file system issues.
- The pushing of objects out of walls has been significantly optimized.
- Added Steam rich presence implementation.