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Beta v 0.5.2.3


I'm working to stabilize the current beta build as much as possible while adding a few finishing touches to the new town features so that I can push a stable build live tomorrow. This patch addresses a number of small bugs and semi-rare problems.

Town Signs

This patch also adds signs to most town buildings, though I still want to give each building a more unique look as far as the shape and designs go. This also adds the "harvesting" tab to harvesters which will be used for more in the future, but for now allows quarriers to be assigned to local limestone quarries, and miners to local coal mines. Assigning a harvester to one of these resources is the only way to attain them.

Encounter Spawning

Finishing up a rule-based addition to the terrain generation I started a while ago it's now possible to add encounters with a single line of code, as was the case with the new limestone quarry (once the extremely low quality model was finished, sorry it's not more interesting). Encounters can now be assigned to a specific biome, and as such coal mines are now only found in the mountains, including the snow biome, while limestone quarries can be found in the desert. Note that if playing on a old save, areas that you have previously visited may have saved coal mine or limestone quarry locations on the map that are no longer there (if they were in the wrong biome).

Equipment Upgrades

I've also finished upgrading a step forwards in equipment management that now allows a percentage of bonus armor, speed, and or damage, to different equipment recipes. For starters I have added an extra +10% armor to all of the recipes available for unlocking on the armor crafters, as well as a recurve bow recipe on the fletcher with +10% damage. Mostly for testing purposes at this point. If all goes well I will add a variety of recipes to all of the crafters locked behind increasingly higher levels of resources.

Eventually we'll want to have enchanting recipes, armor sets, and much more available for research and unlocking at towns, and other town buildings not yet added.

v 0.5.2.3 2019.06.24
- Added "Open Journal" to keybindings
- Added the Limestone Quarry town encounter to the desert biome
- Added Recurve bow to the Fletcher (initial test)
- Quarriers can now be assigned to harvest from local limestone quarries
- Miners can now be assigned to harvest from local coal mines
- Recipes bought from town crafters now produce 10% extra armor or damage (initial test)
- Upgraded town encounters to be biome specific (Coal Mines are mountain/snow)
- Removed the leaves from the beach/underwater terrain texture
- Fixed procedural towers setting their terrain location to 0,0 causing teleporting to solace place on cleared procedural towers to send the player to terrain 0, 0
- Fixed monster drops attempting to save with claimed procedural towers throwing errors after reloading
- Fixed a bug making procedural towers spawn even when premade towers should be
- Fixed the chat interface locking controls in certain cases
- Fixed not being able to use Strong hit on "basic" cave resources (boulders/stalactites)
- Fixed the Steam client attempting to restart when returning to the menu
- Fixed UMA throwing an error in multiplayer
- Fixed an error when receiving resource data for an already disabled terrain
- Fixed town encounters shifting twice as much as they should on the map
- Fixed an error that could spam per frame when a targetted solaces data can't be found
- Fixed death and revive animations not always working in multiplayer

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

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