Beta v 0.6.1.7
This patch is still largely focused on multiplayer though I didn't quite get to finish two major things that I'm working on, mostly the way that map and resource data are transferred to clients.
There are however quite a few bug fixes that have been added into beta since the last live patch. Despite the remaining problems with multi-player, I'm hoping to push this build live pending some more testing to be sure that there's nothing in particularly game breaking, such as the tailor's cap bug that came in with the last beta patch.
The repositioning of town buildings was not saving villager data properly, causing errors to be thrown in some cases. This also caused villagers to be re-rolled with each placement. This patch should fix that so the same villager returns in the case of repositioning and without any errors.
Farming was doubling vegetables in the case of sleeping in a bed while they grow, and they were returning T0 regardless of where/what was planted. The current system, though we will be going through some changes in the near future with farming as a whole, will reduce a seeds tier to match the tier of where it's being planted if the tier of the soil/planter is lower.
v 0.6.1.7 2019.11.30
- Fixed a multiplayer tower bug
- Fixed planted vegetables and herbs multiplying while you sleep
- Fixed planted vegetable harvests not award the proper tier
- Fixed repositioning buildings throwing errors
- Fixed players that had learned the "Tailor's cap" recipe being unable to craft since (temporary) removal of the recipe
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.
Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!
There are however quite a few bug fixes that have been added into beta since the last live patch. Despite the remaining problems with multi-player, I'm hoping to push this build live pending some more testing to be sure that there's nothing in particularly game breaking, such as the tailor's cap bug that came in with the last beta patch.
The repositioning of town buildings was not saving villager data properly, causing errors to be thrown in some cases. This also caused villagers to be re-rolled with each placement. This patch should fix that so the same villager returns in the case of repositioning and without any errors.
Farming was doubling vegetables in the case of sleeping in a bed while they grow, and they were returning T0 regardless of where/what was planted. The current system, though we will be going through some changes in the near future with farming as a whole, will reduce a seeds tier to match the tier of where it's being planted if the tier of the soil/planter is lower.
v 0.6.1.7 2019.11.30
- Fixed a multiplayer tower bug
- Fixed planted vegetables and herbs multiplying while you sleep
- Fixed planted vegetable harvests not award the proper tier
- Fixed repositioning buildings throwing errors
- Fixed players that had learned the "Tailor's cap" recipe being unable to craft since (temporary) removal of the recipe
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.
Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!