Beta v 0.6.4.36
I'm going to send this patch to beta first for a test run as there are a number of somewhat wide-reaching changes.
Prior to this patch, due to the possibility of 3 or 4 different biomes to overlap with one another, there was the possibility for no biome to actual become the "main" biome. Previously a biome was required to have a strength of 40% or greater at any given location to be considered for spawning. In this patch I've reworked the math so that the biomes will weigh themselves against one another to first determine the main biome and then allow blending only with other biomes that are within a 5% stength range compared to the main. Without this there ended up being empty parts of the game world where things were not spawning properly. This may cause some slight shifting of resources and map markers on areas where biomes blend together if they have already been visited in a prior saved game.
I've also been investigating resource rarity roll discrepancies across multiple play sessions, though have been unable to reproduce the problem after making a number of changes, so am mostly just keeping my eyes open for now. Resource map markers will now refresh whenever an area refreshes.
We've got some new sound effects. I fixed a number of farming data management errors, specifically cave planters for one. Fruit trees should be working as intended now, and some other small bug fixes.
I've started working a bit on fishing, but I'm kind of not sure it's really what's important to add to the game right now. I'm thinking to focus a bit more on the various profession skill trees, some water mechanics, and a few larger things before I worry about really fleshing out fishing and nutrition.
v 0.6.4.36 2020.09.23
- Added new sound effects to stone, earth, and fire elementals, as well as stone golems
- Improved biome determination math to ensure there is always a "main" biome at any given location
- Map locations now refreshes with each visit
- Added a black outline to the player indicator on the map
- Fixed the minimum spawn height for large swamp mushrooms
- Fixed mob names not updating properly on multiplayer
- Fixed right-clicking items into bags not always updating client data in specific multiplayer cases
- Fixed right-clicking items into bags throwing a harmless error in some cases
- Fixed decayed items respawning improperly
- Fixed fruit trees turning into normal trees when harvested
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!
Prior to this patch, due to the possibility of 3 or 4 different biomes to overlap with one another, there was the possibility for no biome to actual become the "main" biome. Previously a biome was required to have a strength of 40% or greater at any given location to be considered for spawning. In this patch I've reworked the math so that the biomes will weigh themselves against one another to first determine the main biome and then allow blending only with other biomes that are within a 5% stength range compared to the main. Without this there ended up being empty parts of the game world where things were not spawning properly. This may cause some slight shifting of resources and map markers on areas where biomes blend together if they have already been visited in a prior saved game.
I've also been investigating resource rarity roll discrepancies across multiple play sessions, though have been unable to reproduce the problem after making a number of changes, so am mostly just keeping my eyes open for now. Resource map markers will now refresh whenever an area refreshes.
We've got some new sound effects. I fixed a number of farming data management errors, specifically cave planters for one. Fruit trees should be working as intended now, and some other small bug fixes.
I've started working a bit on fishing, but I'm kind of not sure it's really what's important to add to the game right now. I'm thinking to focus a bit more on the various profession skill trees, some water mechanics, and a few larger things before I worry about really fleshing out fishing and nutrition.
v 0.6.4.36 2020.09.23
- Added new sound effects to stone, earth, and fire elementals, as well as stone golems
- Improved biome determination math to ensure there is always a "main" biome at any given location
- Map locations now refreshes with each visit
- Added a black outline to the player indicator on the map
- Fixed the minimum spawn height for large swamp mushrooms
- Fixed mob names not updating properly on multiplayer
- Fixed right-clicking items into bags not always updating client data in specific multiplayer cases
- Fixed right-clicking items into bags throwing a harmless error in some cases
- Fixed decayed items respawning improperly
- Fixed fruit trees turning into normal trees when harvested
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!