Survey results & roadmap update
I've gathered the measurable results from the Fall survey into a series of graphs and welcome open discussion as to what we are to take from them, and how that should affect development. I've give my own take and explain what I think is the best course of action for the immediate future in the following video:
[previewyoutube][/previewyoutube]
I've tried several times to summarize the contents, but it's a long video for a reason, and am having difficulty giving a short explanation... I think the roadmap (below) speaks for itself quite well, and hope that people looking for a deeper explanation of why I think those are the best steps to be taking towards version 1.0 will be able to check out the video.
Some questions definitely remain, such as how to continue offering improvements to crafting, ie: new recipes for say a sword, without simply adding a different sword recipe every tier and just making it better just because.
The image themselves are as follows:






And my proposed revision to the roadmap is as follows:
0.7.1: Procedural dungeons/planes, more monsters (more drops).
0.7.2: Enchants -> sockets. Lots more recipes.
0.7.3: Deconstruction bench. Crafting and harvesting equipment.
0.7.4: Improve Monster AI. Add monster abilities. Upgrade combat math.
0.8.0: Rework adventuring skills. Add Job & Class skill trees.
0.8.1: Expand on town buildings and functionality.
0.8.2: Randomly generated towns.
0.8.3: Town quests and unlocks.
0.8.4: Nutrition, cooking, and fishing.
0.9.0: More dungeons/planes, more monsters, more recipes, more quests.
0.9.4: Villager equipment, clothing, naming, skills, AI.
0.9.5: Town attacks/defense.
0.9.8: Finalize language support, add full controller support.
0.9.9: Optimization.
1.0.0 Leave Early Access.
These are of course only the larger milestones. There is a lot of small improvements to be made to various aspects of the different inventory systems, the interface, audio and animation in general, etc.
I've also pushed the 0.7.0.17 patch to the live branch, which other than a long list of fixes adds:
- Added a biome indicator to the main overlay (lower left)
Follow development live on Twitch! Join us in Discord!
Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!
Check out the bug / suggestion tracker
[previewyoutube][/previewyoutube]
I've tried several times to summarize the contents, but it's a long video for a reason, and am having difficulty giving a short explanation... I think the roadmap (below) speaks for itself quite well, and hope that people looking for a deeper explanation of why I think those are the best steps to be taking towards version 1.0 will be able to check out the video.
Some questions definitely remain, such as how to continue offering improvements to crafting, ie: new recipes for say a sword, without simply adding a different sword recipe every tier and just making it better just because.
The image themselves are as follows:






And my proposed revision to the roadmap is as follows:
0.7.1: Procedural dungeons/planes, more monsters (more drops).
0.7.2: Enchants -> sockets. Lots more recipes.
0.7.3: Deconstruction bench. Crafting and harvesting equipment.
0.7.4: Improve Monster AI. Add monster abilities. Upgrade combat math.
0.8.0: Rework adventuring skills. Add Job & Class skill trees.
0.8.1: Expand on town buildings and functionality.
0.8.2: Randomly generated towns.
0.8.3: Town quests and unlocks.
0.8.4: Nutrition, cooking, and fishing.
0.9.0: More dungeons/planes, more monsters, more recipes, more quests.
0.9.4: Villager equipment, clothing, naming, skills, AI.
0.9.5: Town attacks/defense.
0.9.8: Finalize language support, add full controller support.
0.9.9: Optimization.
1.0.0 Leave Early Access.
These are of course only the larger milestones. There is a lot of small improvements to be made to various aspects of the different inventory systems, the interface, audio and animation in general, etc.
I've also pushed the 0.7.0.17 patch to the live branch, which other than a long list of fixes adds:
- Added a biome indicator to the main overlay (lower left)
Follow development live on Twitch! Join us in Discord!
Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!
Check out the bug / suggestion tracker