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  3. Patch v 0.7.0.22 / 0.7.1.2

Patch v 0.7.0.22 / 0.7.1.2

I added some quality of life tools as well as a number of fixes for problems that were reported.

I've also found a way to allow more control over tree quality that will allow users to turn up or down the level of detail distances that should offer some pretty serious performance improvement for those lower end systems that need every little bit. I wasn't able to patch it in today as there are some safety hooks I need to setup as it involves altering the original tree prefabs in runtime, changes that will persist even in the Unity editor while I'm testing them. I'm also looking into most likely doing away completely with a type of tree called SpeedTrees that I use quite a lot of, which, out of the box, are really just not cutting it.

v 0.7.0.22 2021.01.06 (beta v 0.7.1.1)
- Crosshair given an outline and a transparency setting under video settings
- Improved rain and snow collision
- Added a number of shadow quality control settings to the in-game video settings
- Fixed snow not colliding with anything
- Fixed world preview not showing up
- Fixed loading premade structures in caves not working
- Fixed Charge not stunning mobs
- Fixed watering cans throwing errors when filling or emptying them without opening them first
- Fixed equipped watering cans duplicating into the inventory when emptied or filled

You may need to restart Steam for the update to begin.

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