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Beta v 0.7.3.5

I've been working on an upgrade to resource scanners that ties into a lot of different systems including the map and resource node spawning. All in all it's been a difficult endeavor, but should generate a lot of benefit and I'm looking to improve the map quite a bit, performance wise, while I am it.

Taking a break from that today I answered a few bug reports and made some improvements to general monster AI as well as goblin dungeons. I ended up making the goblin dungeons pretty dark, darker than I had shown while streaming, but added much more prominent light sources with randomized color, so they should still be largely well-lit, with patches of darkness.



I've also gone through all of the building pieces and a lot of in-game decorations making sure that shaders and batching settings are set as they need to be to squeeze out better performance.

There was also a problem where running around the world zero, or any point where four terrain corners meet, would cause terrains to spawn and despawn due to the terrain occupied by the player changing in rapid succession. I fixed this problem a couple weeks ago, but the grass was actually still behaving this way causing lagg spikes. That should now be fixed in this patch as well reducing lagg spikes while running around in a set area such as the starting platform.

v 0.7.3.5 2021.04.06
- Improved a variety of shaders used by different objects
- Improved batching of building pieces
- Improved monster turning, stopping, tracking, and acceleration
- Darkened lighting in goblin dungeons
- Randomized color of torches in goblin dungeons
- Monsters killed will no longer block movement/skill target checks
- Fixed some pathing issues in goblin dungeons
- Fixed grass turning on and off around the starting area causing lag
- Fixed a missing material on standing torches
- Fixed scanners not being placeable in creative mode
- Fixed a bug that could reset game settings when creating a new world
- Fixed goblin dungeons being able to spawn staircases directly underneath staircases creating inaccessible routes

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

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