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Hotfix v 0.7.6.1

A couple of bug fixes in this patch. Had a rough week last week, ended up taking a couple days off, so sorry this is coming up a bit slow.

Working on a number of new encounter types to up to beta this week. And as we have a lot of new players, I thought I would go ahead and show my current road map that I'm working on as there are often questions about job and class skill trees, as well as combat in general. Keep in mind these are only the major changes, so things like new recipes, new monsters, building pieces, etc., aren't specifically listed:

Version 0.7 milestones
- Lava Caves
- Undead Dungeons
- Water Caves

Version 0.8 milestones
- Combat (math) rework
- Monster attributes, traits, randomization
- Skill system rework
- Skill tree UI improvements
- Monster Skills
- Jobs and Classes
- Combat animations

Version 0.9 milestones
- Performance optimizations
- Full controller support
- Multi-lingual support finalizations

As you can see I'm hoping to start getting into v 0.8 very soon. There is a long list of secondary and tertiary milestones as well, and certainly a lot of things to do post 1.0, but as I've been mentioning lately, the goal for 2021 is to get out of Early Access with a solid 1.0 release.

Also, please note that these changes have not yet gone live on the public beta branch, as there is a bit more work I want to finish up tomorrow before pushing the latest changes to beta.

v 0.7.6.1 2021.07.05
- Added a loop music setting
- Fixed an error with socketing
- Fixed an error with the "transfer all to container" button
- Fixed an error with rare cacti not spawning as rare
- Fixed an error with non-rare animals becoming rare

You may need to restart Steam for the update to begin.

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