Beta 0.7.1.5 - Sockets & Potions
This (beta) patch brings in a lot of new potions, potions with lasting buffs, and sockets.

Sockets replace the current system of enchants which used to be "magic" cast onto an item, with new socketable/removeable objects. One of the main goals for this is the add sockets that are not necessarily magical enchantments, for example weapon attachments, armor upgrades, etc. I don't yet have new icons setup for all of the new sockets, so some of them are temporarily using their enchant icons, but I will add unique icons for each of them.
This is all part of a movement to add a variety of new recipes into the game as well as to the skill trees and town buildings, a variety of which still have no or very little unlocks on them. This patch also moves a number of "known by default" recipes to now require unlocking via the alchemy and masonry trees, along with upgrades to the related systems to support such functionality. As a result of this profession unlocks have been forcibly reset and points should be automatically refunded requiring only that you respend them in whatever way you see fit.
I am continuing work on adding more recipes and can now begin to add more socketable recipes in particular to the Tailoring, Leatherworking, and Masonry skill trees.
Have a good idea for a drop, ingredient, potion, set enchant, or socket? By all means, please join in the discussion on Discord. The game already has a built-in and largely automatic import system for inputting custom enchants as well as items (along with the item creation interface accessible via the "i" key in creative mode (my apologies some of these things aren't better presented in a clearer manner)) that I plan to make easier to access and understand in hopes that the community can help out in designing actually in-game content.
v 0.7.1.5 2021.01.29
- Added new potions
- Potions can now give buffs
- Updated fullness/hydration for most items
- Enchants are now sockets, insertable and removeable from equipment
- Cleared caves will no longer spawn monsters in single-player
- Fixed a bug not properly displaying the bonuses of set enchants
- Fixed the sort buttons in the solace travel UI not greying on/off properly
- Fixed the possibility of respawning cave resources adding rarity icons to the overworld map
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
Join us in Discord! Follow development live on Twitch!
Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!
Check out the bug / suggestion tracker

Sockets replace the current system of enchants which used to be "magic" cast onto an item, with new socketable/removeable objects. One of the main goals for this is the add sockets that are not necessarily magical enchantments, for example weapon attachments, armor upgrades, etc. I don't yet have new icons setup for all of the new sockets, so some of them are temporarily using their enchant icons, but I will add unique icons for each of them.
This is all part of a movement to add a variety of new recipes into the game as well as to the skill trees and town buildings, a variety of which still have no or very little unlocks on them. This patch also moves a number of "known by default" recipes to now require unlocking via the alchemy and masonry trees, along with upgrades to the related systems to support such functionality. As a result of this profession unlocks have been forcibly reset and points should be automatically refunded requiring only that you respend them in whatever way you see fit.
I am continuing work on adding more recipes and can now begin to add more socketable recipes in particular to the Tailoring, Leatherworking, and Masonry skill trees.
Have a good idea for a drop, ingredient, potion, set enchant, or socket? By all means, please join in the discussion on Discord. The game already has a built-in and largely automatic import system for inputting custom enchants as well as items (along with the item creation interface accessible via the "i" key in creative mode (my apologies some of these things aren't better presented in a clearer manner)) that I plan to make easier to access and understand in hopes that the community can help out in designing actually in-game content.
v 0.7.1.5 2021.01.29
- Added new potions
- Potions can now give buffs
- Updated fullness/hydration for most items
- Enchants are now sockets, insertable and removeable from equipment
- Cleared caves will no longer spawn monsters in single-player
- Fixed a bug not properly displaying the bonuses of set enchants
- Fixed the sort buttons in the solace travel UI not greying on/off properly
- Fixed the possibility of respawning cave resources adding rarity icons to the overworld map
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
Join us in Discord! Follow development live on Twitch!
Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!
Check out the bug / suggestion tracker