Hotfix v 0.7.2.3
Some small fixes for things brought up recently.
Normal (non-simple) armors previously had a minimum of 1.0 armor, which leather and metal were above even at level 0, but cloth gloves are actually only 0.38 armor at level 0. This caused cloth gloves level 1-7 to look like they were all the same, as the number would get bumped up to 1.0 until level 8 when plain cloth (T0 common) gloves rise above that number. So, I lowered the minimum and reduced the armor gain from simple clothing to make cloth armor still much better than simple armor even if only level 0.
I've also moved all of the attributes to a single skill tree per request, and temporarily removed the "soul" category as there is nothing on it yet. There were also two odd problems, cave exit's had switched themselves to entrances, causing them to not take you back to the surface, and the world preview camera was hiding under a disabled object making it not work, both of which have been repaired.
This small patch probably best of all fixes a number of small math errors that could ultimately lead to trees and rocks spawning inside of encounters. This unfortunately will not retroactively re-roll all of the places anyone has already visited and consequently it may still be possible to find encounters with things improperly spawned in them if they are only several kilometers away from somewhere you have previously visited. For all newly generated encounter (towers, caves, etc) they should now be positioning themselves better to prevent other spawns from entering into their space.
I was out of town for the weekend visiting family, but am also now back to work on color, post processing, environment, and animations as my work on "presentation" continues.
v 0.7.2.3 2021.03.02
- Reduced simple armor from 0.5 armor to 0.25
- Reduced minimum non-simple armor values from 1.0 to 0.25 (minimum cloth actually adds up to 0.38
- Moved attributes to a single page
- Fixed being able to place facilities onto procedural structures
- Fixed world creation preview camera
- Fixed cave resources not respawning properly
- Fixed resource respawn rate being doubled
- Fixed cave underground exits not exiting properly
- Fixed large objects being able to intersect spawn radii
- Fixed world encounters (cave/tower/etc) being able to spawn in locations that would prevent other objects from spawning within them (previously rolled/visited world encounters will not auto-reposition themselves, only newly found encounters will no longer have things spawning inside of them)
You may need to restart Steam for the update to begin.
Join us in Discord! Follow development live on Twitch!
Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!
Check out the bug / suggestion tracker
Normal (non-simple) armors previously had a minimum of 1.0 armor, which leather and metal were above even at level 0, but cloth gloves are actually only 0.38 armor at level 0. This caused cloth gloves level 1-7 to look like they were all the same, as the number would get bumped up to 1.0 until level 8 when plain cloth (T0 common) gloves rise above that number. So, I lowered the minimum and reduced the armor gain from simple clothing to make cloth armor still much better than simple armor even if only level 0.
I've also moved all of the attributes to a single skill tree per request, and temporarily removed the "soul" category as there is nothing on it yet. There were also two odd problems, cave exit's had switched themselves to entrances, causing them to not take you back to the surface, and the world preview camera was hiding under a disabled object making it not work, both of which have been repaired.
This small patch probably best of all fixes a number of small math errors that could ultimately lead to trees and rocks spawning inside of encounters. This unfortunately will not retroactively re-roll all of the places anyone has already visited and consequently it may still be possible to find encounters with things improperly spawned in them if they are only several kilometers away from somewhere you have previously visited. For all newly generated encounter (towers, caves, etc) they should now be positioning themselves better to prevent other spawns from entering into their space.
I was out of town for the weekend visiting family, but am also now back to work on color, post processing, environment, and animations as my work on "presentation" continues.
v 0.7.2.3 2021.03.02
- Reduced simple armor from 0.5 armor to 0.25
- Reduced minimum non-simple armor values from 1.0 to 0.25 (minimum cloth actually adds up to 0.38
- Moved attributes to a single page
- Fixed being able to place facilities onto procedural structures
- Fixed world creation preview camera
- Fixed cave resources not respawning properly
- Fixed resource respawn rate being doubled
- Fixed cave underground exits not exiting properly
- Fixed large objects being able to intersect spawn radii
- Fixed world encounters (cave/tower/etc) being able to spawn in locations that would prevent other objects from spawning within them (previously rolled/visited world encounters will not auto-reposition themselves, only newly found encounters will no longer have things spawning inside of them)
You may need to restart Steam for the update to begin.
Join us in Discord! Follow development live on Twitch!
Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!
Check out the bug / suggestion tracker