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Beta v 0.7.4.5 Noise/Map fixes

I updated yesterdays patch notes pretty quick explaining I'd found a bug and had to roll back a part of the code. Turned out the save that I was working with, which I had received from a player, had all of the biome frequency settings turned up to 200%. This was causing the math to get out of control, but is definitely something it should be able to handle. So I've upgraded the noise math to be able to cope with any combination of settings, and this has also allowed me to fix the last of the blending issues we were having in some parts.

Hopefully this is the last time I will need to mess with the noise for a good while as that's really the only reason that buildings ever need to be repositioned.

As posted yesterday, I'm not going to force a "world update" with this patch, but there may be changes to ground height at areas near the water, or in saves that had their biome frequencies not set to default. If you want to mark a world save for update, which will mark all of the buildings for repositioning onto ground level, please use the console command:
/forceworldupdate

v 0.7.4.5 2021.04.29
- Fixed ocean noise unnecessarily lowering other biomes height math which could also cause sharp edges near the start
- Fixed resource scanner range circles not drawing on the map
- Fixed a problem with calculating biomes when biome frequency settings don't total 100% (ex: all at 200%)

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

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