Job skill trees update
I've been hard at work on designing and plugging in the new Job skill trees, as well as reworking the Archetype skill trees to better fit with the bigger picture. As there are a planned 660+ skill nodes planned, only counting adventuring (combat) skills, I'm making the majority of them passive skills as well as upgrades. The point being to keep you from needing 50 buttons to play your class.

(The Fighter Job tree)
Using Fighter as an example which evolves from Squire, there are a total of 12 non-passive skills to be unlocked across the two trees, with the majority of them being on the Squire tree. The other 25 skills are passive skills, skill upgrades (ie: Strike becomes Powerful Strike), and one equipment unlock.
Passive skills however doesn't mean just +5 strength, I've added a wide variety of skills like riposte, double attack, lot's of different procs like applying a bleed, mana refund on a critical spell, and so on. So, there's quite a bit of coding going on behind the scenes. I was hoping to get them up today, but it's taking a bit longer than I planned. I was initially going tree by tree and did the Fighter tree first, so it is largely finished, though I'm now going level by level and plan to patch in as far as I get tomorrow even if I only get to maybe 25 out of 30 levels. I should be able to finish the rest up on Christmas Eve, which is not as big of a holiday over here, I think I'm free until night time =]
Looking at the above screenshot now, I'll try to add some different stylized borders to differentiate between passive, active, unlock, and upgrade skills to make them a bit easier to understand just by looking.
There have also been two small patches over the past week on beta whose patch notes I will post below.
Stay warm and Happy Holidays!
v 0.8.0.8 2021.12.21
- Fixed text being oversized in a number of areas
- Fixed rarity borders not displaying properly in the inventory
v 0.8.0.7 2021.12.17
- Improved the font clarity in a lot of UI
- Fixed experience gain being calculated improperly
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
Join us in Discord!
Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!
Check out the bug / suggestion tracker

(The Fighter Job tree)
Using Fighter as an example which evolves from Squire, there are a total of 12 non-passive skills to be unlocked across the two trees, with the majority of them being on the Squire tree. The other 25 skills are passive skills, skill upgrades (ie: Strike becomes Powerful Strike), and one equipment unlock.
Passive skills however doesn't mean just +5 strength, I've added a wide variety of skills like riposte, double attack, lot's of different procs like applying a bleed, mana refund on a critical spell, and so on. So, there's quite a bit of coding going on behind the scenes. I was hoping to get them up today, but it's taking a bit longer than I planned. I was initially going tree by tree and did the Fighter tree first, so it is largely finished, though I'm now going level by level and plan to patch in as far as I get tomorrow even if I only get to maybe 25 out of 30 levels. I should be able to finish the rest up on Christmas Eve, which is not as big of a holiday over here, I think I'm free until night time =]
Looking at the above screenshot now, I'll try to add some different stylized borders to differentiate between passive, active, unlock, and upgrade skills to make them a bit easier to understand just by looking.
There have also been two small patches over the past week on beta whose patch notes I will post below.
Stay warm and Happy Holidays!
v 0.8.0.8 2021.12.21
- Fixed text being oversized in a number of areas
- Fixed rarity borders not displaying properly in the inventory
v 0.8.0.7 2021.12.17
- Improved the font clarity in a lot of UI
- Fixed experience gain being calculated improperly
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
Join us in Discord!
Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!
Check out the bug / suggestion tracker