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  3. New character options coming soon

New character options coming soon

I've been hard at work updating the old player models to a better looking base, as well as adjusting the minimum and maximum values of the body morph sliders to make the end results quite a bit less silly.

Here you can see the old faces versus the new faces:



While in these systems I've cleaned up some of the code and also been able to add in different base face selections that aren't actually morph presets, but different base meshes for the face and head, including an Orc and an Elf face:



I have some new hairs in as well, and should be able to get some facial hairs in as well, though I wasn't able to get to that today.

I ran into some Unity related problems last week that really set me back a couple days. At one point I had to wait six minutes every time I changed anything before Unity would become responsive again! It was very frustrating, but I was able to track down and get rid of the problem eventually, with minimal loss.

I hope to finish testing a few of these new options tomorrow not just in the character creator but in-game before pushing the changes to beta. I think it will also be a very good thing if I can add the option to edit a characters appearance even after the initial creation process.

I've also finished some work on weather and things like fog color and cloud types that had been left kind of hanging.

Not all quite ready yet, but I wanted to check in and give a bit of an update.

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