Summer Break
Hello fellow gamers!
I'm so appreciative for all the friendly messages people are sending me in Discord and on YouTube, etc. It seems that the majority of gamers are well aware of the fact that games don't get made overnight, and really we all just want to play fun games. I've been very anxious about bringing my game out into the open from day one, so it's very invigorating to see all of the positive reactions.
As I stated recently, I don't actually get to see any of the revenue that is coming in right now until the end of September, and from there it will take a bit to onboard some assistance, but it's looking very probable that I will be able to safely go down that route! Next month will be interesting as the current visibility boost going on on Steam will wear off and sales will revert back to normal organic visibility. If September sales are enough to cover my basic needs I can likely consider the bulk of earnings from August as fuel to improve the game to the next stage.
In other news, I am leaving in 30 minutes to get on a train towards Narita Airport to visit my family in Seattle. I do this every August, and was lucky enough to get support from my family to help pay for tickets this year, because I was broke! Because of this I have held off from patching anything in this past weekend, as change is always dangerous and I am not going to be able to make any corrections while I'm not at home. I hope the recent multiplayer improvements have smoothed some of the larger problems out, but am aware there is still a lot to be done.
I've got about 25 hours of travel ahead of me, and notebooks to plan out the next few months with. I will likely not be able to keep up with all the e-mails, messages, and chat that is going on right now while I am gone, but will be back shortly and ready to program!
Best wishes to everyone in the ongoing heat!
The most recent patch also went down silently through discord discussions and brought in the following changes:
v 1.0.0.6 2022.08.12
- Added [/help admin] to the console for listing admin commands
- Added /kick, /kickall, and /reloadworld admin commands
- Added console command report backs to admins issuing commands to the server
- Added the command line argument: -uselocalfolder to change all file and folder access to the application folder
- Defeating monsters, monoliths, and animals will now give light and experience to all players within 50m
- Further improved world generation speeds on dedicated servers
- Added a method to check the current status of world generation on a dedicated server
Join us in Discord!
Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!
Check out the bug / suggestion tracker
I'm so appreciative for all the friendly messages people are sending me in Discord and on YouTube, etc. It seems that the majority of gamers are well aware of the fact that games don't get made overnight, and really we all just want to play fun games. I've been very anxious about bringing my game out into the open from day one, so it's very invigorating to see all of the positive reactions.
As I stated recently, I don't actually get to see any of the revenue that is coming in right now until the end of September, and from there it will take a bit to onboard some assistance, but it's looking very probable that I will be able to safely go down that route! Next month will be interesting as the current visibility boost going on on Steam will wear off and sales will revert back to normal organic visibility. If September sales are enough to cover my basic needs I can likely consider the bulk of earnings from August as fuel to improve the game to the next stage.
In other news, I am leaving in 30 minutes to get on a train towards Narita Airport to visit my family in Seattle. I do this every August, and was lucky enough to get support from my family to help pay for tickets this year, because I was broke! Because of this I have held off from patching anything in this past weekend, as change is always dangerous and I am not going to be able to make any corrections while I'm not at home. I hope the recent multiplayer improvements have smoothed some of the larger problems out, but am aware there is still a lot to be done.
I've got about 25 hours of travel ahead of me, and notebooks to plan out the next few months with. I will likely not be able to keep up with all the e-mails, messages, and chat that is going on right now while I am gone, but will be back shortly and ready to program!
Best wishes to everyone in the ongoing heat!
The most recent patch also went down silently through discord discussions and brought in the following changes:
v 1.0.0.6 2022.08.12
- Added [/help admin] to the console for listing admin commands
- Added /kick, /kickall, and /reloadworld admin commands
- Added console command report backs to admins issuing commands to the server
- Added the command line argument: -uselocalfolder to change all file and folder access to the application folder
- Defeating monsters, monoliths, and animals will now give light and experience to all players within 50m
- Further improved world generation speeds on dedicated servers
- Added a method to check the current status of world generation on a dedicated server
Join us in Discord!
Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!
Check out the bug / suggestion tracker