1. Solace Crafting
  2. News

Solace Crafting News

Beta v 0.7.1.7

One lesser know aspect of creative mode finally gets a button in this patch. The item editor allows you to create most types of items, except for potions and sockets, and then even upload them to the Steam Workshop for Solace Crafting. I've also fixed a couple of small problems that were preventing structures subscribed to via the Steam Workshop from showing up in game via the building / load / workshop tab. I'm hoping to add a preview screenshot capability for uploading to the Steam Workshop as well.

Tomorrow I'm looking to add a couple of new building customization tools that will hopefully make for even more interesting uploads.

This patch also adds an empty button to monster drops, tombstones, and monoliths, as well as a fill button to chests.

v 0.7.1.7 2021.02.16
- Added an "Item Editor" button to the main UI in Creative mode
- Added "Empty" and "Fill" buttons to chests / tombstones / loot
- Added new icons for not yet updated enchant sockets
- Fixed workshop subscribed buildings not listing / loading properly
- Fixed saved structure load placement doubling the placement height modifier (Q/E)
- Fixed strong harvesting skills not working on elemental stones
- Fixed the new Armor and Alchemy recipes on the skill trees from leveling up beyond level 5
- Fixed socket icons not loading properly in storage chests and bags

Beta v 0.7.1.6

I've been working on cleaning out old files and improving some of the data structures that manage enchants and skills in particular. This patch rearranges some of the skill trees and moves the 3 starting armor types, cloth, leather, and metal, to the skill trees, using the updated item template system instead of hard coded recipes. I'm still a bit on the fence whether these work better entirely on the skill trees, or if maybe the first level of them each should be awarded to new characters for free. We'll try it out though and see how things feel.

Also, due to popular demand, I've added a deconstruction bench, that allows old gear to be broken down into some of its original components. Only resources such a lumber and metal can be recovered in this way, and only half of them rounded down will be rewarded. Items that do produce returns due to the previous two rules will be ignored by the bench.

v 0.7.1.6 2021.02.14
- Added deconstruction bench
- Moved armor sets to skill trees
- Removed up a variety of scripts, textures, and models no longer in use
- Fixed a number of harmless errors printing to console/log during startup

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord! Follow development live on Twitch!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Hotfix v 0.7.0.26

I had to put out a small hotfix for some long standing fog/cloud/weather timing and color issues that were amplified by last nights patch causing flickering at certain times of the day. All in all this smooths out a few different problems that were present with the light/color timings, and instant weather changes and some things.

I generally stick to 1-2 topics to work on, making "passes" at different systems that need improvement or work. I hadn't touched weather lightning/clouds/fog in a long time, and it is looking a lot better now with just a bit of work. Still not the desired end result where I want to program an entirely dynamic weather system, which won't be difficult, it's just hard to justify prioritizing something like that when there's so much to do. Glad with the outcome of these unanticipated repairs though.

v 0.7.0.26 2021.02.11
- Improved weather/fog/cloud coloring
- Fixed weather flickering

You may need to restart Steam for the update to begin.

Join us in Discord! Follow development live on Twitch!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Hotfix v 0.7.0.25

A small patch for some of the most recent fixes.

I've been working on beta and the default branch simultaneously, but wanted to get these latest fixes up first. The biggest noticeable difference is with the fog. Apparently the main fog shader was being stripped from the build entirely, even though it was working properly on my end. This also adds a semi-bright fog to caves which makes them quite a bit easier to look at. I also fixed the math causing a variety of a cave resources to rotate improperly into their walls.

More to follow shortly!

v 0.7.0.25 2021.02.10
- Updated fullness/hydration for most items
- Fixed signs not working in multiplayer
- Fixed town recipes not properly checking against building rank
- Fixed non-sky fog not working
- Fixed not being able to drink from equipped watering cans
- Fixed crafting experience not being rewarded in creative mode
- Fixed a variety of cave items/resources rotating improperly into the walls

You may need to restart Steam for the update to begin.

Join us in Discord! Follow development live on Twitch!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Beta 0.7.1.5 - Sockets & Potions

This (beta) patch brings in a lot of new potions, potions with lasting buffs, and sockets.



Sockets replace the current system of enchants which used to be "magic" cast onto an item, with new socketable/removeable objects. One of the main goals for this is the add sockets that are not necessarily magical enchantments, for example weapon attachments, armor upgrades, etc. I don't yet have new icons setup for all of the new sockets, so some of them are temporarily using their enchant icons, but I will add unique icons for each of them.

This is all part of a movement to add a variety of new recipes into the game as well as to the skill trees and town buildings, a variety of which still have no or very little unlocks on them. This patch also moves a number of "known by default" recipes to now require unlocking via the alchemy and masonry trees, along with upgrades to the related systems to support such functionality. As a result of this profession unlocks have been forcibly reset and points should be automatically refunded requiring only that you respend them in whatever way you see fit.

I am continuing work on adding more recipes and can now begin to add more socketable recipes in particular to the Tailoring, Leatherworking, and Masonry skill trees.

Have a good idea for a drop, ingredient, potion, set enchant, or socket? By all means, please join in the discussion on Discord. The game already has a built-in and largely automatic import system for inputting custom enchants as well as items (along with the item creation interface accessible via the "i" key in creative mode (my apologies some of these things aren't better presented in a clearer manner)) that I plan to make easier to access and understand in hopes that the community can help out in designing actually in-game content.

v 0.7.1.5 2021.01.29
- Added new potions
- Potions can now give buffs
- Updated fullness/hydration for most items
- Enchants are now sockets, insertable and removeable from equipment
- Cleared caves will no longer spawn monsters in single-player
- Fixed a bug not properly displaying the bonuses of set enchants
- Fixed the sort buttons in the solace travel UI not greying on/off properly
- Fixed the possibility of respawning cave resources adding rarity icons to the overworld map

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord! Follow development live on Twitch!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker