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Solace Crafting News

Beta v 0.6.4.39

There was in fact a small but nasty bug with yesterday's patch, so I'm glad I sent it to beta. The character creator wasn't working properly, so I fixed that along with several other reports, and will once again push this to beta for safety before pushing it to the live branch.

In all honestly I accidentally merged some of the beta content that I was working on into this patch, so early surprise kind of thing, though still a bit of a work in progress. Basically, summoning circles, which are used to summon town NPCs into custom built buildings, have been expanded to work for all types of NPCs, rather than only those with facilities. This functionality has been added to the summoning circles themselves, and they will now tell you what you need to summon the NPC you are trying to summon. I've also changed how it used to do a "flood fill" check on the building to see if it was a completely enclosed house, to a much more lenient system where it simply requires that the building be made up of at least 30 building pieces, including walls, floor, ceiling, etc.. This system is still a bit of a work in progress, mainly in that the reposition/position functions will not save the custom building, instead reverting back to the default town building, but not so alarmingly different that I need to keep it off the live branch until further developed.

v 0.6.4.39 2020.10.05
- Fixed town NPC resetting
- Fixed chests not locking properly in multiplayer
- Fixed the structure (not individual building pieces) deconstruction button not working properly
- Fixed the new elemental death audio ignoring volume settings
- Fixed the character creation screen not working with yesterdays patch
- Fixed picking up leyline teleporters not saving properly

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.6.4.38



Primarily due a lighting problem that seemed to be cropping up more frequently I upgraded the cloud and sky shaders which should fix the problem. This means much prettier clouds! There's also an extra couple levels of quality for the clouds now, though on my machine they don't really effect FPS that directly.



There seems to be a hard shift at 5:45 AM in-game when the night cycle switches into the day cycle where it's really dark for like 15 (game) minutes that I still want to improve, along with adding day and night length multiplier settings.

I've also greatly increased the size of small and medium ore nodes so they are much easier to spot. As well as added a dirt mound to the base of all herbs and vegetables so they stick out above the grass making them likewise much easier to spot from a distance.



Not what I actually intended to send to the beta branch, I've been working on some town upgrades, but there are somewhat wide reaching changes to this patch, so I'm going to push it to beta first.

v 0.6.4.38 2020.10.04
- Upgraded cloud & sky shaders
- Added dirt mounds to all herbs and vegetables
- Increased ore sizes
- Slowed down the rate at which weather blends/changes
- Fixed a bug when backing up a world

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Roadmap, survey, videos, and merchandise!

I've added a post on Patreon mostly asking for input on a few things, but you don't have to be a Patreon supporter to read it and post your thoughts here or in discord, so please let me know what you think!

https://www.patreon.com/posts/roadmap-survey-42144787

Beta v 0.6.4.37

Another round of small bug fixes. Again I will push this to beta for a day to make sure nothing unintended was affected. Meanwhile work on 0.6.5 begins!

v 0.6.4.37 2020.09.24
- Replaced the hard capped harvesting exp system to a diminishing returns formula similar to combat exp
- Leyline teleporters will now reposition you to ground height after teleporting
- Fixed solace map icons not removing themselves immediately upon destruction
- Fixed tombstones map icons not being removed from the map after emptying them
- Fixed world settings showing grass density where it should show grass biome frequency
- Fixed loading always repositioning you back on the ground even if within buildings

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.6.4.36

I'm going to send this patch to beta first for a test run as there are a number of somewhat wide-reaching changes.

Prior to this patch, due to the possibility of 3 or 4 different biomes to overlap with one another, there was the possibility for no biome to actual become the "main" biome. Previously a biome was required to have a strength of 40% or greater at any given location to be considered for spawning. In this patch I've reworked the math so that the biomes will weigh themselves against one another to first determine the main biome and then allow blending only with other biomes that are within a 5% stength range compared to the main. Without this there ended up being empty parts of the game world where things were not spawning properly. This may cause some slight shifting of resources and map markers on areas where biomes blend together if they have already been visited in a prior saved game.

I've also been investigating resource rarity roll discrepancies across multiple play sessions, though have been unable to reproduce the problem after making a number of changes, so am mostly just keeping my eyes open for now. Resource map markers will now refresh whenever an area refreshes.

We've got some new sound effects. I fixed a number of farming data management errors, specifically cave planters for one. Fruit trees should be working as intended now, and some other small bug fixes.

I've started working a bit on fishing, but I'm kind of not sure it's really what's important to add to the game right now. I'm thinking to focus a bit more on the various profession skill trees, some water mechanics, and a few larger things before I worry about really fleshing out fishing and nutrition.

v 0.6.4.36 2020.09.23
- Added new sound effects to stone, earth, and fire elementals, as well as stone golems
- Improved biome determination math to ensure there is always a "main" biome at any given location
- Map locations now refreshes with each visit
- Added a black outline to the player indicator on the map
- Fixed the minimum spawn height for large swamp mushrooms
- Fixed mob names not updating properly on multiplayer
- Fixed right-clicking items into bags not always updating client data in specific multiplayer cases
- Fixed right-clicking items into bags throwing a harmless error in some cases
- Fixed decayed items respawning improperly
- Fixed fruit trees turning into normal trees when harvested

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!