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Solace Crafting News

Hotfix v 0.6.3.15

Some more small fixes for a couple reported problems.

The big beta patch I'm working on is taking longer than I had hoped! C'est la vie. It's a weird time depending on where you live. Stay safe out there!

v 0.6.3.15 2020.03.23
- Fixed ladder popup text and interaction
- Fixed containers dropped into tombstones upon death becoming unusable

Hotfix v 0.6.3.14

Some more small fixes for bugs that were brought to my attention. Thank you again for the bug reports!

v 0.6.3.14 2020.03.19
- Fixed dropped item bags throwing errors when still be looked at but empty
- Fixed dropped items being able to merge into facilities other than dropped item bags

You may need to restart Steam for the update to begin.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Hotfix v 0.6.3.13

Here are some quick fixes for recently reported problems with the latest build.

I'm hard at work on the replacement world generation system, which I hope to have out at the end of the week. As well as catching the agency I've hired part-time help from up to speed as to where the game is right now, and what it most needs work on.

Thank you to everyone posting about any problems they encounter, that very sincerely helps me out a lot. There have been a couple posts about entering caves causing crashes. I have yet to reproduce this or find a plausible cause other than (just maybe) outdated graphics drivers. If anyone is encountering this, any further details you can provide are much appreciated.

Be sure to wash your hands after going out!

v 0.6.3.13 2020.03.17
- Fixed boar death animation looping

v 0.6.3.12 2020.03.17
- Fixed tombstones not saving and loading properly
- Fixed Spider's Nest not rendering properly
- Fixed townspeople and town building signs not displaying their text properly

You may need to restart Steam for the update to begin.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Version 0.6.3.10 now live!



Now live! This patch brings in the first phase of Workshop integration. Structures can now be uploaded to Steam Workshop, and other players structures can be subscribed to, making them available under the new "Workshop" tab in the structure load menu. Workshop support is intended for nearly all systems within Solace Crafting including items, enchants, recipes, monsters, skills, quests, encounters, and so forth.



Currently the item template creation/editing interface is also accessible. Though still undergoing some improvements, you can access the interface with the "i" key while in creative mode. Already the interface allows you to create new items, equipment, recipes, and so on, but is lacking in some information that should be made clear, cannot yet import sprites(icons), and is not yet connected to Steam Workshop.

There are two major changes going on right now that are going to heavily affect further Steam Workshop integration. For one, I have been re-writing the world generation system from scratch to replace the 3rd party tool that we have been using from day one. It's a handy and well written tool, but doesn't work well in the way Solace Crafting needs to use it, and is the main reason why currently loading takes so long. The current system takes around 37 seconds to load on my computer. The new system, though not yet finished, loads in less than a couple seconds. It's also designed specifically to allow for new biomes, monsters, encounters, and everything to be easily added into new and existing worlds to really work in unison with Steam Workshop and community content. A wide variety of encounters, procedural quests, and just things to do in general has always been the number one long term goal for a long-lasting mod-driven community. I'm also building it so that several different categories of render distance settings will be available to players. This way stronger computers can turn up the terrain, tree, building, or resource draw distances for example, while older computers can fine tune them to what works best for them. There are some more advanced changes in the works with distance rendering as well, but I don't want to get ahead of myself...

The other major news being, I have hired the part-time services of an outsourcing company. It's no doubt going to take them some time to dive into my 100,000+ lines of code, but I'm very excited to have some help in general with some of the things that I'm just not very good at. Namely animation and GUI design/graphics. I'm also looking to set our partners in audio to work in more sound effects in general as there are now quite a few monsters and animals with no audibles.



Also included in this patch are updates to the "new" building pieces that were added in last month, which had a number of problems, as well as 12 new animals. The animals are kind of all over the place right now, and the starting grass area is extremely flat and uninteresting due to some math errors with the current world generation system. These and a number of other problems that have been around for some time will be addressed with the replacement system which should be ready for beta before much longer.

The condensed patch notes are as follows

- Added Creative mode
- Added Item Template Editor interface to creative mode
- Added "Workshop" tab to structure loading interface
- Added "Upload to workshop" button to structure save interface
- Added thumbnail selection to the structure upload interface

- Added boars, chickens, cows, crocodiles, does, foxes, goat, hippopotami, rabbits, scorpions, snails, and stags (unique drops pending)
- Updated the majority of the new building models from 0.6.2.5 with tighter more performant models

- Facilities are now upgradeable in Multiplayer
- Items dropped within one meter of other dropped items will now combine into one bag
- Items on the ground will now decay after 24 hours
- Added /itemDecayTime and /tombstoneDecayTime to world settings and console
- Added tombstones that spawn and store the items dropped by player death
- Tombstones will decay after 7 days

- Changed the fps counter (F3) position and color and updated it to a proper UI element
- Added a new BGM track
- Upgraded Unity to 2018.4.16 LTS
- Turned on cloud saving

The latest beta patch notes are as follows:

v 0.6.3.10 2020.03.08
- Fixed navmesh data being unnecessarily recycled in some situations
- Fixed entity AI engaging navigation prior to being enable in some situations

You may need to restart Steam for the update to begin.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.6.3.10

This patch is intended to go live pending a short testing period on the beta branch.

I have initiated a small contract for the services of an outsourcing agency to help with some of the boat load of manual "labor" that is game development. It's no doubt going to take them a bit to wade into the massive solution of code that makes up Solace Crafting, but I'm very excited to see what they can do!

In the meantime, there were problems with the last batch of building models that I outsourced and ended up finding someone else to do them. Most of them have been updated with the new models in this patch so they should all line up and are much more performant. There are still 1-2 pieces missing which you can tell by their slightly different color. As the new pieces are more more "generic" than the unnecessarily "boarded" look the other pieces had they will be very easy to apply a variety of different skins to. Currently we only have "wood" and "stone" but I would like to add more varieties including stucco, brick, and others.

I've also started interacting a bit directly with the developers of the networking software that I use. There is one major problem that has cropped up twice so far, each time on a different server, which I am still trying to track down. The cause is not making itself at all clear, but, from the developers, I've got some good ideas on things to try and have learned there are a number of different upgrades and tools that I haven't yet made use of yet as the software continues to improve.

All in all there's been a lot of work outside of "adding content" to the game these past couple weeks in preparation for this and that, but rest assured work continues and hopefully the ball will be rolling faster than ever here before too long!

v 0.6.3.10 2020.03.06
- Updated the majority of the new building models from 0.6.2.5 with tighter more performant models
- Fixed harvestable animal toughness and rarity not displaying properly on mouse over for multi-player clients

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!