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Solace Crafting News

Beta v 0.5.4.1

Lots of new weapons and shields in this patch along with some fixes to the recent town additions. I have not had the time the past couple days to create unique icons for each of these new items and the new skills, so this will be added to beta for now, where it will have to sit for a while as I am going to be out of town until the 10th.

This finalizes a few system though that now make it quite easy to add new equipment either known, as a drop, or unlockable via towns or skill trees. Both the stats for the new items, and the benefits of the new crafting skills will no doubt need some balancing over time, and definitely more crafting skills are still needed for all professions.

v 0.5.4.1 2019.07.29
- Added 34 new weapons/shields learnable via town crafters and crafting skill trees (stats/icons are a wip)
- Added 12 new crafting skills (stats/icons are a wip)
- Map markers will now clear per terrain prior to it loading forcing all yet present markers to refresh
- Fixed magical essence not making it's way into the storehouse
- Fixed Magic Siphon town building not automatically positioning itself
- Fixed Enchanter NPC displaying as Null
- Fixed Town and Terraforming buttons in the inventory working in multi-player (both are currently disabled in multi-player)
- Fixed Coal Mines, Limestone Quarries, and Magical Siphons not properly giving the option to deconstruct in the town interface

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.5.4.0



A new town resource and two new town buildings to handle it are in allowing crafting all the way up to enchanted construction supplies. This patch also fixes a bug that was stopping towns from upgrading past Hamlet status, cause Village, Town, and City buildings to never make it to the buildings list.

NPC are back on, and I've also added Enchanter I-IV, though it's just a placeholder building, and they don't teach anything yet.

v 0.5.4.0 2019.07.24
- Town NPCs are spawning again
- Added Enchanter I - IV (WIP)
- Added Enchanted Stone town resource to snow biome
- Added Magical Siphon and Siphoner town buildings for gathering Magical Essence from enchanted stones
- Halved drop rate of schematics from quality 0 (normal) monsters
- Fixed swapping between bow animations and default animations making the player enter a T-pose for one frame
- Fixed towns not upgrading beyond village

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Now live, v 0.5.3.7

Mostly small bug fixes and a number of upgrades to multi-player connecting, pushed now live from the beta branch. Beta update soon to follow. The condensed patch notes since the last live patch are as follows:

v 0.5.3.7 2019.07.23
- Added /targetframerate to console commands
- Turned off demon pathing
- Enabled multi-player in non-beta builds
- Multi-player saved games are now bound to client's Steam ID (if server requires it, default: yes)
- Login attempts using a character name already registered to a different Steam ID will report: "Kicked: Save name + Steam ID mismatch"
- Login attempts to servers using a different version than clients will report: "Kicked: Game version mismatch"
- Login attempts to a server requiring a Steam ID with a client not connected to Steam will report: "

Latest patch notes from beta are as follows:

v 0.5.3.7 2019.07.23
- Enabled multi-player in non-beta builds
- Fixed headless multi-player servers trying to save the local player
- Fixed a bug stopping connecting from the server list

You may need to restart Steam for the update to begin.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.5.3.6

A feature intended to only affect multiplayer clients was messing with single player causing buildings to be displaced. They are not missing, they're just too far away to see or interact with. Implementing an auto-correct feature would be equally dangerous, and hopefully this has yet to affect too many people (beta only, only past 8km+)

If this bug has affected any of your buildings I'd be glad to repair them if you send me your saved world via Discord. Sorry for the trouble! That's why we beta is so important.

v 0.5.3.6 2019.07.23
- Fixed a bug displacing buildings

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Summer Survey 2019

I started a survey last week that is still and will remain open for a while. If you didn't catch it last week you can fill out here:
https://www.surveymonkey.com/r/8XYVZSD

Here are the averaged results thus far:



















Imagine that, the community for a game called Solace Crafting would be interested in more crafting! =D It warms my heart.

Before getting back to deepening crafting, there are few things that I need to stabilize a bit, primarily with towns. I will also be out of office visiting my family in the States, from the 30th to the 9th. I'm a designer by heart, so I will enjoy the time away from programming to flesh out the upcoming improvements in my array of notebooks.

Today I also have a patch, that brings some fixes for both single and multi-player, including the binding of multi-player client accounts to their Steam ID. This is optional, and can be disabled in the servercfg.dat after it has been updated to the latest version by opening the game once.

There is also a new console command /targetframerate that will cap the frame rate at the set value, which is now set to 90 by default. There is not a input field in the settings window yet, though I will add one. Note that vsync will override this setting unless turned off. This was added primarily because without any form of capping the CPU or GPU can basically end up running full tilt at 200+ fps on stronger machines, and it's just not necessary/can cause heat problems. This and other commands can be seen by typing /help in the console.

This patch will go live on the beta branch first, and assuming nothing is out of order will be pushed live tomorrow.

v 0.5.3.5 2019.07.22
- Added /targetframerate to console commands
- Turned off demon pathing
- Changed initial equipment loading to end with holding main hand weapons instead of sledgehammer
- Fixed weapons/tools with missing 3D models (recurve bow) from throwing errors/stalling loading if saved while equipped
- Fixed "craft" button unintentionally showing up on schematics in chests and bags
- Fixed a number of spelling errors
- Fixed recurve bow not displaying a 3D model
- Fixed bow idle stance animations not turning off when swapping weapon sets from bow to empty handed
Multiplayer:
- Saved games are now bound to client's Steam ID (if server requires it, default: yes)
- Login attempts using a character name already registered to a different Steam ID will report: "Kicked: Save name + Steam ID mismatch"
- Login attempts to servers using a different version than clients will report: "Kicked: Game version mismatch"
- Login attempts to a server requiring a Steam ID with a client not connected to Steam will report: "
- Reset multiplayer hotbar buttons
- Fixed wand and bow basic attacks
- Fixed enchanting table and transmogrifier not picking up properly
- Fixed enchanting skill purchases not updating immediately
- Fixed enchanting skills not saving/loading properly
- Fixed distant water not loading on clients

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is not available to 32-bit users.

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!