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Solace Crafting News

Beta v 0.8.0.13

A few patches have been uploaded to beta over the past couple days addressing some issues with the new stats and combat math, as well as some multi-player specific problems and skill tree improvements.

v 0.8.0.13 2022.01.18
- Removed Recall mana usage
- Balanced unlockable weapon recipes to new math system
- Fixed monoliths not being properly interactable in multi-player
- Fixed planting mushrooms in tilled ground throwing errors
- Fixed problems with mana halving/resetting
- Fixed a player projectile bug

v 0.8.0.12 2022.01.17
- Reset adventuring skill points spent
- Fixed new characters starting out wounded
- Fixed the skills spent indicator bar not scaling properly & moved it into the skill tree scroll rect
- Setup manual positioning of the archetype skill buttons
- Removed level caps on skills
- Fixed and improved indication of level 10 requirement to purchase Job skills
- Finished several more Guard skills

v 0.8.0.10 2022.01.15
- Fixed some skills not attaching to hotbars properly
- Fixed being able to receive negative exp for fighting monsters between 10-20 levels lower than yourself
- Fixed Job skill points not becoming "spent" properly
- Fixed some problems with health/energy/mana stats

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Beta v 0.8.0.9

This patch introduces the first wave of the new Job skill trees. A number of the more complicated skills are not yet functioning and most of the new actions do not yet have new graphics and animations for them yet. This first wave is intended primarily to be able to test the various new functionality that has been added to the the skill tree interface, as well as the damage and costs of the skills themselves. Now that the backend looks to be working as intended I can focus on finishing up the programming of the skills themselves.



Here we see the majority of the Fighter skill tree, one of the eight Job trees now available. I've added borders to the adventuring skills to separate the four different types of skills: Actions, Passives, Upgrades, and Unlocks. Unlocks are automatically awarded and points cannot be spent in them. Actions are the main "abilities" that you drag onto your hotbar and use. Upgrades improve other actions. Passives improve the player in general or under certain circumstances such as granting the ability to riposte a parry or gain back a small amount of mana on a critical spell cast.

The Archetype skill trees were also reworked to better fit with the Job trees and to contain a total of 12 skills per tree intended for use between levels 0 to 10, for a total of 60 possible points spent on an Archetype tree. To unlock a Job tree only 40 points must be spent in it's parent Archetype tree. This progress is shown within Job skill trees.

Each Job tree then has 24 skills for a total of 120 possible points spent, intended primarily to be unlocked between levels 10-30. Once completed this will bring the total amount of skills to 240, for a total of 1,200 skill points, which would require you to reach level 200 to unlock them all. As the majority of them are passive, continuing to level up well beyond level 30 now has a lot of different ways for a player to grow. Once Class skill trees are implemented these numbers will be ever larger.

As I've been largely focused on getting the foundation working properly along with the new player stats math I have not yet written up all of the active skills damage into a well organized spreadsheet for balancing, so some of the skills may seem stronger or weaker than others. These are all just numbers within the system that can easily be balanced as we test things over the next couple weeks. I'm excited to get some new sword animations and magic effects in, but plan to focus on a little bit of balance and just getting everything to trigger properly first.

Please note that as there are a number of changes to this "branch" (beta) that interfere with changes that have recently been implemented into the default "live" branch, there are a couple of fixes that were added into live that are not yet implemented into this beta patch. They will promptly be addressed now that I've been able to get this first patch out I've been very eager to get up, along with an experience bug that's going on that I forgot to address with this patch.

v 0.8.0.9 2022.01.14
- Fixed quest helper content alignment problems
- Fixed a number of broken enchants
- Added 192 new Job skills, some of which are still works in progress

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Hotfix v 0.7.8.9

Was in kind of a post-holiday funk last week, ended up blundering some unintentional changes into live. I've released a few small patches since then while working on skills on beta, with the patch notes listed below.

I've made a lot of progress on the new skill trees, and am close to an initial patch. The first patch will be lacking in audio and visual improvements, more focused on getting all of the skill mechanics and numbers in and working so that we can actually try them out in combat as there will definitely need to be some balancing of energy/mana costs and damage output. Lot's of interesting cross-builds I can think of that make me grin while programming the new mechanics in =D

v 0.7.8.9 2022.01.11
- Fixed world encounters not flattening their surroundings enough
- Fixed Crasc's reporting as "Entity"
- Fixed town NPC unlocks not always showing the proper ingredient requirement on the right-hand details UI
- Fixed the enchanting recipe details stats and ingredients scrollbars not working when needed
- Fixed being able to manually enter unintended numbers into world settings during world creation

v 0.7.8.8 2022.01.10
- Disabled NPC towns, which were unintentionally added to the live build
- Added "ctrl to snap" to the facility placement instructions
- Fixed the "Construct: Space" instructions to change with keybindings
- Fixed terraforming on multiplayer

v 0.7.8.7 2022.01.07
- Fixed mouse sensitivity setting titles being backwards

You may need to restart Steam for the update to begin.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Hotfix v 0.7.8.6

Happy New Year!
I hope everyone is doing well.

With the Steam Winter Sale there is always a batch of new players, some of whom brought to my attention bugs and places that could use with a little quick improvement. Keeping in mind that I have to judge all requests on how long they would likely take to implement, I was able to answer a number of them, and have now patched them in directly onto the default live branch.

I'll be back to working on finishing up the new Job trees in the morning and will merge these changes into the beta branch while doing so.

v 0.7.8.6 2022.01.06
- Non-hide skinning (ex: chitin) and non-iron mining (ex: copper) resources will now provide harvesting experience
- Increased the range of possible mouse/turn sensitivity from 0.01-3.0 to 0.001-10.0
(Known bug: "Vertical" and "Horizontal" mouse speed setting labels are backwards)
- Improved the colliders on several types of steps
- Paper can now be stacked as intended
- Added a Wood Triangle 3 to fit with Wood Gables
- Added a transparency setting under Setting -> Gameplay for the quest tracker background
- Removed an outdated system attempting to block building areas when constructing with large building pieces

You may need to restart Steam for the update to begin.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Quick Dev Update

Happy Holidays everyone o/
I hope you're all enjoying an adult beverage with your loves ones, or whatever may be your leisure of choice. I have a tradition with my family over here in Japan where we visit a hot spring before the new year. We're just about to head out the door.

I wanted to in part apologize that the new skill trees are not up yet and explain myself a bit. I did have some family bad news crop up last week, but also had some family good news this week, so it's been a bit of this and that. But most of all it's just my bad habit of thinking I'll somehow pull 4-5 20 hour work days back to back to get things out "on schedule," let alone amidst the holidays. End result I don't yet have the remaining 10+ hours or so of work that the skill trees need done yet, and am going to be away for the next few days. I was hoping to get everything up and ready at least for testing before the Winter Sale started, but wasn't able to quite get things together in time. I'll be back shortly and in quick order get things sorted out!

Until then, happy gaming, and thank you everyone for your support through early access.

- Kyle Postlewait