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Survey results & roadmap update

I've gathered the measurable results from the Fall survey into a series of graphs and welcome open discussion as to what we are to take from them, and how that should affect development. I've give my own take and explain what I think is the best course of action for the immediate future in the following video:

[previewyoutube][/previewyoutube]

I've tried several times to summarize the contents, but it's a long video for a reason, and am having difficulty giving a short explanation... I think the roadmap (below) speaks for itself quite well, and hope that people looking for a deeper explanation of why I think those are the best steps to be taking towards version 1.0 will be able to check out the video.

Some questions definitely remain, such as how to continue offering improvements to crafting, ie: new recipes for say a sword, without simply adding a different sword recipe every tier and just making it better just because.

The image themselves are as follows:













And my proposed revision to the roadmap is as follows:

0.7.1: Procedural dungeons/planes, more monsters (more drops).
0.7.2: Enchants -> sockets. Lots more recipes.
0.7.3: Deconstruction bench. Crafting and harvesting equipment.
0.7.4: Improve Monster AI. Add monster abilities. Upgrade combat math.

0.8.0: Rework adventuring skills. Add Job & Class skill trees.
0.8.1: Expand on town buildings and functionality.
0.8.2: Randomly generated towns.
0.8.3: Town quests and unlocks.
0.8.4: Nutrition, cooking, and fishing.

0.9.0: More dungeons/planes, more monsters, more recipes, more quests.

0.9.4: Villager equipment, clothing, naming, skills, AI.
0.9.5: Town attacks/defense.

0.9.8: Finalize language support, add full controller support.
0.9.9: Optimization.

1.0.0 Leave Early Access.

These are of course only the larger milestones. There is a lot of small improvements to be made to various aspects of the different inventory systems, the interface, audio and animation in general, etc.

I've also pushed the 0.7.0.17 patch to the live branch, which other than a long list of fixes adds:
- Added a biome indicator to the main overlay (lower left)

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Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Beta v 0.7.0.17

Lots of small annoyances fixed in this patch along with a remedy for the broken facility inventories that was brought in with .15 and .16 trying to get bags within tombstones to work.

The problem with bags in tombstones is that a bag is an item, and the items inside of a bag are items, but you can't allow items to be within items or you create a possibly endless loop that won't compile. Instead bags are actually "containers" which inherit from their parent "item" class, but are in fact not "exactly" "items" preventing this loop as containers can only contain items, not other containers. Unfortunately serialization, which is used to save data and to transfer it between computers in multi-player cannot tell the difference between a child and a parent class. This requires some special handling to get containers to exist within other list and arrays such as a tombstone's list of contents.

In upgrading that system I miscalculated some steps and ended up causing non-tombstone "facility" inventories to forget what type of contents they are and aren't allowed to deal with. This patch fixes up both problems to that tombstones and facilities should be working as intended in both single player and multi-player.

v 0.7.0.17 2020.12.11
- Fixed learned recipes being craftable at any rarity regardless of rarities learned
- Fixed sheathing/unsheathing in MP
- Fixed weapons and tools not automatically being brought out with use in MP
- Fixed armor colors and stats not sync'ing immediately after joining a MP server
- Fixed dropping multiple items duplicating them after returning
- Fixed "large towers" aka "vertical dungeons" not spawning in MP
- Fixed resources spawning too close to vertical dungeons
- Fixed animal rarity particles not spawning properly on MP clients
- Fixed the fullscreen toggle not loading it's initial state properly
- Fixed random snow beneath high elevations
- Fixed "Get seeds" not properly updating inventory in MP
- Fixed facility slots being improperly labelled in SP causing them to not accept items as expected

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Follow development live on Twitch! Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Beta v 0.7.0.15

One of the fixes this patch addresses is bags being dropped inside of tombstones on death. In other words that's containers within containers. This has always been a bit of a challenge, and to make sure that I didn't inadvertently mess anything up I'm going to push today's patch to beta first for a day or two.

v 0.7.0.15 2020.12.09
- Added a biome indicator to the main overlay (lower left)
- Fixed boat interaction in MP
- Fixed veggies not generating as anything but T0
- Fixed a rare case where town biomes could go null causing gatherers to stop gathering
- Fixed a possible loading error with empty planters
- Fixed swimming animations getting stuck on land, until you jump
- Fixed a number of problems with bags dropped into tombstones/onto the ground

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Follow development live on Twitch! Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

v 0.7.0.13 now live!

Lots of annoyances fixed in the patch, some minor, some major.

The new storehouses weren't upgrading from their older versions very nicely, and were in general just not working as intended in multi-player. This should fix them up 95%, along with some town interface timing issues.

A number of problems with cave multiplayer resource syncing were also identified and should be a much better experience now.

v 0.7.0.13 2020.12.08
- Partially fixed problems with fluid container and fluids both SP and MP
- Fixed being able to right-click water into the backpack
- Fixed filling fluid containers in MP not updating immediately in MP
- Fixed clicking town building reposition not updating immediately in MP
- Fixed furniture and facilities not spawning when manually loading/placing saved structures
- Fixed a variety of problems with the new storehouses SP and MP (please deposition and reposition if necessary to update)
- Fixed basic cave resource scale discrepencies between servers and clients
- Fixed basic cave resources not destroying themselves post harvest in MP
- Fixed encounters not smoothing the terrain around them on MP clients
- Fixed being able to spend more points than allowed in certain skills
- Fixed rabbits harvesting into nothing
- Fixed protect, mana potions, energy potions, and heals spells not destroying themselves after timing out on MP clients

You may need to restart Steam for the update to begin.

Follow development live on Twitch! Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Tues-Fri broadcasting development live o/

Come and watch development live Tuesday - Friday 8AM - 5PM (GMT +9)
http://www.twitch.tv.com/malkere if the Steam broadcast isn't working right =o