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ColorBlend FX: Desaturation News

Desaturation Patch Notes for 1.0.7

Hello Splatians. This small patch fixes some minor bugs in quantum labs inc.

  1. Fixed a bug where you cannot interact with the scanner blueprint in Modular Factory area
  2. Also fixed the conveyor sometimes not dropping SecureScan Cores.
  3. Larry will no longer reverse the player controls in Power Management

Desaturation Patch Notes for 1.0.6

Hello Splatians. Community member KhaledZakaria discovered a soft-lock down there in the Copper Tunnel. Silly me, clipping a train into a holo-force-field is a big recipe for disaster and save-pocalypse. This one is now fixed!

Other fixes:

  1. Fixed the player naming screen in the first level so you don't need to hold X while typing
  2. Added text that explains you need to hold pressed the Delete Save button
  3. Added some missing collisions in Forest Tunnel
  4. Added a lava pit to hint a puzzle in the Library Tunnel.
  5. Fixed potential soft-lock in the Corrupted Castle.
  6. Added some light to highlight the yellow pipe in Dwellings area
  7. Other minor improvements (e.g. models, sounds & similar)
  8. Fixed Essence Selection menu in the Realm Of The Souls.


Call To Action
Feel free to share the game with streamers and content creators you know!
We need your help to make Desaturation successful.

Community Translation Initiative
The community translation initiative is started. If you want to help translate the game into your language, join our Discord.

That's it, thanks for being part of Splatland and helping shut-down the horrible Desaturation project.

Desaturation Patch Notes for 1.0.5

Hello Splatians. Community member AirKris discovered a soft-lock down there in the Copper Mines...

Silly me, silly me! An explosive canister too close to a save checkpoint is definitely a recipe for save-file-apocalypse...

Anyways, this is now fixed!

Desaturation Patch Notes for 1.0.4

Hello Splatians! Improving, improving, improving... This small update is here merely to fix newly discovered critical softlocks and do some small improvements

Here's what's changed:

1. If you get stubborn enough and move the crate in the Reception out of the yellow pool, it will reset. (Thanks Mr. Necrotic)
2. In the Forest Tunnel there were some places that you can go out of bounds. They were fixed (Thanks to AirKris and OneMore)
3. Fixed some typos in Bulgarian translation (Thanks myself and Pumzow)
4. Some minor fixes to Corrupted Castle
5. Small adjustments to Slime AI, in preparation for the upcoming Slime Update.

Reminder, we heard your feedback about difficulty!
We are working on providing a difficulty setting for easier slimes and less deaths due to this, but we will keep the original challenging slime mode for those of you who want some challenge and it will remain the default.

Call To Action
Feel free to share the game with streamers and content creators you know! We need your help to make Desaturation successful.

Community Translation Initiative
We will soon start an initiative for community translation. If you want the game translated to your language, feel free to tell us in our Discord.

That's it, thanks for being part of Splatland and helping shut-down the horrible Desaturation project.

Desaturation Patch Notes for 1.0.2

Hello Splatians! A community Member discovered an interesting but very serious progression bug that may end you permanently stuck in the Divine Station Area.

And while as usual, we blame Lord Ashen for these, it was very stupid oversight.

Here's what's changed:

1. Fixed the Copper Mine Station's Left Blockade area not blocking access to Divine Station. It's no longer possible to enter Divine Station before it's intended time in the story.
2. If you are already stuck in the Divine Station area, The tunnel is now unlocked for you to backtrack and continue your run.
3. Added some cables and minor hints to places to hint you what to do.
4. Fixed the music in the Battle Of Balance (in Ceremony Hall).

5. Steam Deck: We removed the Share/Import buttons on Steam Deck - using these can crash your deck and/or get the game into weird corrupted state.

We're very sorry if you entered Western Village Area and got stuck in there.

And we heard your feedback about difficulty!
We are working on providing a difficulty setting for easier slimes and less deaths due to this, but we will keep the original challenging slime mode for those of you who want some challenge and it will remain the default.