1. ColorBlend FX: Desaturation
  2. News

ColorBlend FX: Desaturation News

DESATURATION warps into the handheld realm! Deck Verified ✅

[h2]Hello Splatians![/h2]

Lord Ashen broke his boundaries one more time. While Peter was chilling and working, Lord Ashen channeled its soul into his quantumGG Steam Deck Mental Health Management Device made by one of the best and most influential teams in quantum labs at the time - the legendary VALVE team!
Peter had to summon the Splatians there however, because Lord Ashen was threatening everyone with its annoying tricks! Ranina isn't happy, too, while Sparkle still researches the Rainbow Powder...

[h3]Enough quantum labs inc fiction! [/h3]



[h2]Desaturation is now verified on Steam Deck![/h2]

The default settings are optimized for balanced experience.
This is a 10+ hours game.

If you want to trade more framerate for less time on battery, you can manually clock your GPU to 1.4GHz and above. For even more framerate but less quality, set In-game resolution to 848×480, quality to Marketing Mode and use Steam Deck's FSR. We also recommend keeping Tessellation to OFF on Steam Deck - while it makes the bricks and stones really appealing, this thing needs desktop class Nvidia dedicated GPU. We are also aware that some maps may not perform well, but in the upcoming weeks these places will also be fixed. (Yes, quantum station).

[h3]Patch 1.0.8 contains fixes mostly related to optimization.[/h3]
  • Underground trains no more cast super precise shadows.
  • Most underground stations and some lights in tunnels were unnecessarily high quality.
  • Marketing Mode fully disables the FSP Shaders now, may run faster on some cards
  • Terrain shaders were slightly touched to better work on modern AMD GPUs.
  • Fixed a potential soft-lock in Power Management (Atom Hat related)
  • S.L.I.M.E. will no longer insta-kill you if you share color with them!

[h3]Are you ready to save your Steam Deck from Lord Ashen?[/h3]

Desaturation Patch Notes for 1.0.7

Hello Splatians. This small patch fixes some minor bugs in quantum labs inc.

  1. Fixed a bug where you cannot interact with the scanner blueprint in Modular Factory area
  2. Also fixed the conveyor sometimes not dropping SecureScan Cores.
  3. Larry will no longer reverse the player controls in Power Management

Desaturation Patch Notes for 1.0.6

Hello Splatians. Community member KhaledZakaria discovered a soft-lock down there in the Copper Tunnel. Silly me, clipping a train into a holo-force-field is a big recipe for disaster and save-pocalypse. This one is now fixed!

Other fixes:

  1. Fixed the player naming screen in the first level so you don't need to hold X while typing
  2. Added text that explains you need to hold pressed the Delete Save button
  3. Added some missing collisions in Forest Tunnel
  4. Added a lava pit to hint a puzzle in the Library Tunnel.
  5. Fixed potential soft-lock in the Corrupted Castle.
  6. Added some light to highlight the yellow pipe in Dwellings area
  7. Other minor improvements (e.g. models, sounds & similar)
  8. Fixed Essence Selection menu in the Realm Of The Souls.


Call To Action
Feel free to share the game with streamers and content creators you know!
We need your help to make Desaturation successful.

Community Translation Initiative
The community translation initiative is started. If you want to help translate the game into your language, join our Discord.

That's it, thanks for being part of Splatland and helping shut-down the horrible Desaturation project.

Desaturation Patch Notes for 1.0.5

Hello Splatians. Community member AirKris discovered a soft-lock down there in the Copper Mines...

Silly me, silly me! An explosive canister too close to a save checkpoint is definitely a recipe for save-file-apocalypse...

Anyways, this is now fixed!

Desaturation Patch Notes for 1.0.4

Hello Splatians! Improving, improving, improving... This small update is here merely to fix newly discovered critical softlocks and do some small improvements

Here's what's changed:

1. If you get stubborn enough and move the crate in the Reception out of the yellow pool, it will reset. (Thanks Mr. Necrotic)
2. In the Forest Tunnel there were some places that you can go out of bounds. They were fixed (Thanks to AirKris and OneMore)
3. Fixed some typos in Bulgarian translation (Thanks myself and Pumzow)
4. Some minor fixes to Corrupted Castle
5. Small adjustments to Slime AI, in preparation for the upcoming Slime Update.

Reminder, we heard your feedback about difficulty!
We are working on providing a difficulty setting for easier slimes and less deaths due to this, but we will keep the original challenging slime mode for those of you who want some challenge and it will remain the default.

Call To Action
Feel free to share the game with streamers and content creators you know! We need your help to make Desaturation successful.

Community Translation Initiative
We will soon start an initiative for community translation. If you want the game translated to your language, feel free to tell us in our Discord.

That's it, thanks for being part of Splatland and helping shut-down the horrible Desaturation project.