0.8.79 — New Combat System, Madmen re-worked

Hello, Volunteers!
The new Patch is already out, with the New Combat System and additional Madman improvements included!
More detailed info included below:
- New Combat System — combat perks are now available, along with Combo Attacks! (for example, two light attacks + one strong will do a spin attack) Also, new attack animations included.
- We’ve included new animations for Madman before the scheduled release of December 14 - and we’d love to hear your feedback about it!
- New combat sounds:
— New melee weapon swing sounds изменены эффекты «свиста оружия»;
— Sounds for new attacks, included in the improved Combat System ;
— Improved sounds for Madmen;
— Improved sounds for bladed weapons ;
— Overall combat sound improvements; - New sounds for UI actions like: Leveling Up, getting a Quest, discovering a new Location, NPC Rank up, etc
- Other sound changes:
— increased distance of audible steps, with their volume decreased
— Added a specific sound for falling from a high spot
— distance of Hunter’s ambient sound increased
— volume and distance of Molotov Cocktail sound optimized - Visual changes to “purple” mods - they now have an additional element (for example - fire + electricity)
- Healing from the “Heart” artefact was increased to 3% per minute. Also, the effects from two “Heart” artefacts stack. If the auto-heal is on, they’ll also stack with it.
- UI changes, related to “purple” mods redesign.
- In co-op, enemies are now 40% more powerful - this decision was made based on player’s increased combat ability included in this update.
Fixes
- While running with a gun equipped with no enemies alerted, you couldn’t hear footsteps - Fixed.
- Situational UI fixes
- Situational sound fixes
P.S. This is not the last patch in this direction, we are aware of some problems, so a hotfix will be released in the next couple of days.
And of course, if you’re enjoying the game - please don’t hesitate to give us a review!
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