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0.8.75 - Leveling system, Difficulty Re-balance, Optimization



0.8.75 - Leveling system, Difficulty Re-balance, Optimization


Hello, Volunteers!

The new patch is up.
This patch includes a fully changed leveling system (with some new gameplay elements added to it), revised (and more user-friendly) difficulty levels, as well as continued work on optimization and bug fixes.
You can read the list of changes below.

New features and changes


  • Big update to the current leveling system, which includes new perks and character abilities. The experience already gained will be re-calculated in accordance with the new system - so you’ll have to re-allocate your points in the Perk menu screen. Please note: active combat abilities are going to be added to the game with the next patch.

  • Second global optimization update targeted at increasing general stability and increasing average FPS count for the game.

  • Difficulty rework - added an automatic healing for the easy and medium difficulty settings. Amount of enemy HP now scales according to the amount of players on the server.

  • Added new Tutorial articles to explain some of the new features introduced in the update.

  • New visual and sound effects upon completing Quests and getting a Level Up.

  • Artifact “Heart” regenerates less HP due to difficulty rework and adding automatic health regeneration.

  • The mechanic of getting perk points from NPCs got reworked. Now the points are being granted every five ranks instead of every rank.


Fixes


  • Fixes for visual bugs on several locations.

  • Sometimes players were unable to see a card in Zalegorsk - fixed.

  • A creature would sometimes not spawn on the hunting quests - fixe4.

  • Intendant still wouldn’t spawn in the Movie Theater - fixed.


And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

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