0.8.75 - Leveling system, Difficulty Re-balance, Optimization

0.8.75 - Leveling system, Difficulty Re-balance, Optimization
Hello, Volunteers!
The new patch is up.
This patch includes a fully changed leveling system (with some new gameplay elements added to it), revised (and more user-friendly) difficulty levels, as well as continued work on optimization and bug fixes.
You can read the list of changes below.
New features and changes
- Big update to the current leveling system, which includes new perks and character abilities. The experience already gained will be re-calculated in accordance with the new system - so you’ll have to re-allocate your points in the Perk menu screen. Please note: active combat abilities are going to be added to the game with the next patch.
- Second global optimization update targeted at increasing general stability and increasing average FPS count for the game.
- Difficulty rework - added an automatic healing for the easy and medium difficulty settings. Amount of enemy HP now scales according to the amount of players on the server.
- Added new Tutorial articles to explain some of the new features introduced in the update.
- New visual and sound effects upon completing Quests and getting a Level Up.
- Artifact “Heart” regenerates less HP due to difficulty rework and adding automatic health regeneration.
- The mechanic of getting perk points from NPCs got reworked. Now the points are being granted every five ranks instead of every rank.
Fixes
- Fixes for visual bugs on several locations.
- Sometimes players were unable to see a card in Zalegorsk - fixed.
- A creature would sometimes not spawn on the hunting quests - fixe4.
- Intendant still wouldn’t spawn in the Movie Theater - fixed.
And of course, if you’re enjoying the game - please don’t hesitate to give us a review!
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