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Warfork March 4th Update

Hello Forkers,

Instead of keeping you waiting longer for other tasks to be completed, we bring you a much needed sounds update.

Changelog:

- All sounds have been replaced. Special thanks to our Sound Engineer: MaxCarnage and Sound Director: Oizo.

Note: Please update your custom soundpacks. Weapons now have additional sound variations.

- New announcer: Toni Jean Erasmus as "AI (Announcer)"
- Reaction Kills have been added, but are disabled by default. They will be enabled when character lore videos + their respective models are in-game. Note: Voice lines are intentionally absurd and seemingly random (for now). They're intended for new comers to spice things up. Special thanks to:

Cat Protano as "Amber"
Ty Anderson as "Buck"
Kevin Liberty as "Hamilton"
James Holyoake as "Rufus"
Su Ling as "Serena"
Matthew Archer as "Leon"

- You can now adjust the volume of your own effort sounds in Options.
- Added unique voice commands for each character.
- Added in-game chat which bridges with our Discord server.
- Cleaned up assets (99.9% less cats and cards).
- Fixed in-game screenshots. You can change the format with: r_screenshot_format (1 => png [default], 2 => jpg, 3 => tga)
- Rekt gametype added.
- Bomb loadout bug fixed.
- Added "official" 32 bit support for Windows\Linux.
- Added OSX 64 bit support and dropped 32 bit support (see: https://support.apple.com/en-us/HT208436).
- Damage numbers size now saved.
- Fixed damage numbers bug in demos.
- Fixed wctf5 and wfca2.
- Fixed some issues with default.cfg


Note: We recommend existing players to copy + paste the following into console for optimal sound levels:

cg_volume_effects "0.7"; cg_volume_hitsound "0.5"; cg_volume_players "0.9"; cg_volume_voicechats "0.9"; cg_volume_efforts "0.65"