Warfork 2.13
Hello Forkers,
We apologize for the long wait between updates. Quite a few details had to be sorted out regarding Steam Integration, and things were put on hold for a bit. With that said, here is Warfork 2.13, which is primarily focused on squashing existing bugs. Special thanks to Htwo for giving our game some much-needed spotlight.
We would like to announce that we are seeking developers to contribute code for our upcoming Steam Integration update, Warfork 2.14. If you or someone you know possesses the skillset to help, kindly direct them to https://github.com/TeamForbiddenLLC/warfork-qfusion/ and https://warfork.com/discord The list of features we're actively working on for the next version can be found here: https://github.com/orgs/TeamForbiddenLLC/projects/5
Changelog:
We apologize for the long wait between updates. Quite a few details had to be sorted out regarding Steam Integration, and things were put on hold for a bit. With that said, here is Warfork 2.13, which is primarily focused on squashing existing bugs. Special thanks to Htwo for giving our game some much-needed spotlight.
We would like to announce that we are seeking developers to contribute code for our upcoming Steam Integration update, Warfork 2.14. If you or someone you know possesses the skillset to help, kindly direct them to https://github.com/TeamForbiddenLLC/warfork-qfusion/ and https://warfork.com/discord The list of features we're actively working on for the next version can be found here: https://github.com/orgs/TeamForbiddenLLC/projects/5
Changelog:
- Enhanced wall jump sounds for all characters with added "steps" sound. [oizo and maxcarnage]
- Updated Rufus effort sounds for a more pleasant character experience, introduced a new wall jump sound, and cleaned empty space at the start of each effort sound. [oizo and maxcarnage]
- Updated Leon effort sounds by cleaning empty space at the start of each effort sound. [oizo and maxcarnage]
- Updated Serena walljump 2 sound. [oizo and maxcarnage]
- Increased the volume of the Bomb "Bip" timer. [oizo and maxcarnage]
- Added additional masterservers. [gazby, bones_was_here, rly, Josh "Gelmo" Gelman, and caine]
- Fixed incorrect Riot Gun damage numbers in handicap mode. [coolelectronics]
- Fixed "Fair Play!" award not displaying above the scoreboard after a "Good Game" voice say at the end of a match. [ported from warsow 2.1]
- Reduced the TV Server first heartbeat to 90 seconds. [caine]
- MacOS is now free of crashes upon game launch and map change. [caine and Josh "Gelmo" Gelman]
- Fixed the Warfork logo on the Main Menu that went off the page at low resolutions. [VeryEvilHuman]
- Added social media links to the Main Menu for easy access. [VeryEvilHuman]
- Player demos are no longer corrupted due to an issue with zlib. [caine and Josh "Gelmo" Gelman]
- The Warshell has been removed from headhunt matches to alleviate confusion. [Josh "Gelmo" Gelman]
- Fixed a server browser issue, where server names with spaces would result in being replaced with “ ”. [Josh "Gelmo" Gelman]
- Snd_qf sound engine dropped and Snd_openal is now the default. [caine and Josh "Gelmo" Gelman]
- OpenAL-Soft 1.23.1 for Windows/Linux/Mac is now provided and used instead of the default OpenAL. [caine and Josh "Gelmo" Gelman]
- Typing a console command will show a description of what it does. ie: “sensitivity”. This is known as “autohelp”, which can be disabled/enabled with autohelp . [msc, caine, Izofeu, and Josh "Gelmo" Gelman]
- Added a “help” command for console commands and more. [Mark "learn_more" Jansen]
- Disabled team damage for all gametypes by default. [caine]
- Note: Server admins should update their gametype configs accordingly.
- Updated Mac SDL2 framework to 2-2.28.4. [caine]
- Fixed the environment shot for wfamphi1. [caine]
- Added the ability for huds to detect drowning with “DROWNING”. [pandaptable]
- Removed the latest news from the main menu. [caine]
- Add server option to disable heartbeat logging with sv_log_heartbeats. [EXtremeExploit]
- Main menu no longer runs locked at 60fps when disconnected from a server. [caine]
- Discord integration: [paril, msc, caine, and Mark "learn_more" Jansen]
Activity Status:
- Shows if you are playing a demo, spectating a game, connected to warfork tv, in warmup mode or timeout mode, in a finished game, in the main menu, connecting to a server, or actively playing.
- Invite to game and Join game feature: Friends can connect to the server you are on easily.
- Level shots to show what map you are on.
- Server name.
Note: Discord Rich Presence doesn't work with the Snap images of Discord. You can read snapcrafters/discord#25 for more information. - Added cl_discord_errors to suppress discord integration error messages.
- Added “All” server tab and removed the “Normal weapons” tab. [caine]
- Disabled automatic sorting by ranked servers for now since there are no ranked servers. [caine and msc]
- New level shots for all maps. [caine]
- Couldn't queue sound buffer [Invalid operation] issue resolved. [caine and ava1anche]
- You can now “exec remove_ultralow.cfg” in the console to reverse the effects of ultralow. [caine]
- Fixed position set console message. [Tim Fenney]
- Mumble and android purged. [caine]
- Fixed mapnames in configs. [Mark "learn_more" Jansen]
- Plugged memory leak in AS chaseCam. [ported from qfusion]
- Fixed an issue that would occasionally cause a segmentation fault. [ko1N]
- utf16 is now used for most windows paths. Those who had to set +set fs_usehomedir 0 to prevent the game from crashing will no longer need to. [Mark "learn_more" Jansen]
- Spectators can now see damage numbers. [Mark "learn_more" Jansen and Michael J. Savage]
- Added "servermaplist" command that shows all server maps with their full name. [Mark "learn_more" Jansen]
- IRC purged. [ported from qfusion]
- Outdated anticheat purged. [caine]
- The oldest version of MacOS that can run the game has been updated from 10.8 (Mac OS X Mountain Lion) to 10.11 (macOS El Capitan).
- Updated the Github Actions config with support for all targeted platforms, to simplify the testing process for contributors. [Josh "Gelmo" Gelman]
- Added a new command, disc, which is a shortened version of disconnect. [Josh "Gelmo" Gelman]
- Fixed an old bug with targets to reduce crashes with maps from other games. [msc]
- Include server binaries in the Mac bundle. [Josh "Gelmo" Gelman]
- Added the current map name to the scoreboard. [Josh "Gelmo" Gelman]
- Kill Reactions have been temporarily removed from the UI, and the total has been reduced from 50 to 2 as part of ongoing debugging efforts. This adjustment will be in effect until the new player models are integrated into the game. [caine]