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Warfork News

Beta "DLC" added to the Steam Store

If you're interested in what we're experimenting with checkout the Warfork Beta DLC here:

https://store.steampowered.com/app/1145510/Warfork_Beta/

Currently there's no files available as we're working on our Development Roadmap, however when there is you'll see an update on Steam. This Beta does not represent the current state of the game and is used for experimentation only. There might even be times where it doesn't launch due to bugs.

Once downloaded you can find the Beta build by right clicking Warfork -> Properties -> Local Files -> Browse Local Files. Look folder a named /beta/ and the launch the game manually.

If this is inconvenient you can add a launcher to Steam Library with the following steps:

1. Click the Games drop-down tab.
2. Click "Add a Non-Steam Game to My Library".
3. Browse to the correct binary:

Windows: \steamapps\common\fvi\beta\Warfork.app\Contents\Resources\warfork_x64.exe

Linux: \steamapps\common\fvi\beta\Warfork.app\Contents\Resources\warfork.x86_64

Mac: \steamapps\common\fvi\beta\Warfork.app\Contents\MacOS\Warfork

For Mac you might need to use the following command "install_name_tool -add_rpath @executable_path/../Frameworks Warfork" in the location above.

4. Click Add Selected Programs
5. Launch Warfork Beta via your Library.

Source Code available on Steam

You can now download the Warfork Source Code on Steam by clicking Tools and installing "Warfork SDK". At the moment there aren't any guides included by us, but our goal is to do so in the future. This repository will be updated after each Steam update where the source code was modified. If you're looking for a GitHub url that will be available shortly as well.

Update: For anyone confused you will need to right click Warfork SDK, click properties, click local files, and browse local files in order to access the contents.

Music Composer selected

We're proud to announce "Ava1anche" of AN Music has been selected as our music composer. He will replace all existing in-game music, which makes us extremely happy because we're not proud of it. Ava1anche has composed some wonderful music for Xonotic and Unreal Tournament 4 and we can't wait to showcase his work once he gets started. You can check out his portfolio here: https://soundcloud.com/deshaadman

Steam Cloud Support for Config Files

Hey fellow Warfork and AFPS lovers,

Nothing too substantial, but we wanted to let you know Steam Cloud Config saving should now work for Windows, Mac, and Linux. At the moment it only autosaves your config file: config.cfg. Looking for your configs? They're here:

Windows: %USERPROFILE%/My Documents/My Games/Warfork 2.1/basewf/
Mac: to ~/Library/Application Support/Warfork-2.1/basewf/
Linux: ~/.local/share/warfork-2.1/basewf/

UPDATE:

All config files (*.cfg) in the folders listed above, plus config files in the base game path will be saved as well.

Our radio silent release

We just want to thank everyone for their patience over the past week. Warfork is now officially available on Steam for Windows, Linux, and Mac. Over the next 2-3 weeks we will be having conversations on Discord ( https://discord.gg/VY95TKZ ) about how we can make the game new and unique. We urge everyone interested in the game to participate so your needs can be addressed. Quake-esque derivatives come and go quite often, but we hope to work on this project for many years down the line as a labor of love.

Note: We are in need of sound and music designers as they are currently placeholders.

Our preliminary objects are as follows:

- Modernize the engine
- Make the game mod-friendly and Steam Workshop friendly.
- Establish our own visual style in-game (weapons, models, sounds, music and textures).
- Give people a reason to come back with matchmaking and weekly events.
- Establish a friendly community of fellow AFPS lovers.

You can read additional preliminary information here: https://steamcommunity.com/app/671610/discussions/0/1642044369665491493/

Please report bugs here:
https://steamcommunity.com/app/671610/discussions/0/2763442118810332072/

Please note we will not be doing any marketing until the game leaves Early Access and we have something new and unique to showcase. We fully expect the player count to fluctuate.