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Warfork Update #1

Hey all,

We apologize for being so quiet lately, but a substantial amount of time has been put into planning, bringing volunteers on board, and getting things off the ground. Please understand that the total concurrent players will remain low as we're not marketing the game in Early Access. Our goal is to complete the features mentioned in the Early Access FAQ and release in ~January 2020. In the meantime here is a very small update to address some key issues and feature requests.

Note: Server owners please enable automatic updates on your servers. If anyone is looking for an updated server to play on please connect to the forbidden.gg ones.

:: Changes from 2019.08.16 to 2019.10.09

General:
- Added Damage Numbers which can be customized in Options.
- Updated placeholder sounds. Most of the sounds were converted from stereo into mono to make them work correctly in 3D space. Also their volumes were adjusted and normalized in order to avoid clipping and make them more balanced to each other. Some sounds were reworked and swapped to make more the sense. And last but not least, hitsounds are now variable depending on the damage.
- Replaced weapons placeholder sounds with new WIP (Work in Progress) sounds. Note: Please comment with feedback below to help us improve the sounds.
- It is now possible to switch to OpenAL sound module on Windows, as it gets preinstalled by Steam on the game installation.
- Allowed bots to bunnyhop in every gametype.
- Updated localizations, overall translated text has been increased for 50% by our volunteers from Transifex.
- Updated and fixed HUDs.
- New Zoom effect.
- Added a basic flash window highlight if someone mentions your name.
- Added a new countdown message.
- Critical Effect disabled by default for new players. Note: Existing players should disable it in Options.
- PNG Screenshot support added. Removed TGA screenshot support. If you wish to take a jpg screenshot use Steam.
- Fix callvote cooldown on votes that never started.
- The intro video will no longer attempt to play upon launching the game the first time.
- Added maps wfca2, wfctf5, wfdm20, wfdm3, wfdm8. Updated wftutorial1 (map description) and wfamphi1's ceiling.
- The console will now display a maximum of 3000 lines instead of 500, which allows commands such as "cvarlist" to be executed and read fully.

Engine:
- Fixed an issue with messing system mouse sensitivity/accel on Windows. Please check that you have "in_dinput" cvar set to 1 via console or config.cfg.
- Don't force team models for local player in-game & while watching demos.
- Change rocket explosion & projectile lights' color to orange.
- Allowed "crouch" animation being shown to others while player model is in the air.
- Set minimum "cl_pps" to 40 to prevent possible warping.
- Disabling weapon animation doesn't remove its fire animation now.
- Set win_nowinkeys 1 by default.
- Increased max Zoom FOV value to 75.
- Fixed model shading issues.
- Added blue dynamic light for Grenade projectile.
- Added LG marks when it hits the wall.
- Positional sounds of respawn, tele-in, tele-out fixed
- Added cg_showCrosshairDamage (0 off - 1 on) to prevent crosshair color changing upon causing damage to an opponent (1 is set by default).
- Servers instantaneously appear on the masterserver list instead of taking 5 minutes
- Specifying 0 as a value for scr_conspeed will result in the console toggling instantly.
- Shorter default time for g_vote_electtime from 40 to 20 seconds.
- Run at fixed maxfps=60 if disconnected
- Fixed callvotes with g_inactivity_maxtime 0
- Console message coloring for various ERRORs\Warnings.
- Force vsync if disconnected and the console is open
- Added a Tiny Font which is used by Damage Numbers, which might also be useful for modders down the line.
- Warnings are now printed to the console in the event of missing shader images.
- Fixed jpg support; Textures in custom maps should load.
- Added Damage Numbers cvars cg_damageNumbers, cg_damageNumbersColor, cg_damageNumbersSize, cg_damageNumbersDistance, and cg_damageNumbersOffset.

UI:
- Added language selector in Options - Player - Misc (overall 25 languages are supported including English).
- Updated UI, bunch of options and tabs have been renamed.
- Added 1000 FPS option.
- Fixed FPS being limited by default "cl_maxfps" in UI.
- Added "Sound module", "Zoom sensitivity", "Mouse yaw", "Mouse pitch" "Frag message location", "Show awards", "Show zoom effect, "Show critical hit effect" options.
- Added input fields for mouse settings.
- Moved console button from the top of the Home screen to the bottom left.
- Fixed preview info in the Demo menu.
- Updated Droid Sans font to fix drawing of some letters (especially Vietnamese).

Sound Designers Selected

We're proud to announce Michael 'Tenshihan' Quinn has been selected as our Lead Sound Designer and Tony "Ozmium" Ozmium as Assistant Sound Designer.

Tenshihan will replace every existing Warfork sound effect with assistance from Ozmium. Tenshihan designed all sounds for Xonotic, Nexuiz, and Capsized.

You can learn more about Tenshihan here:

https://www.voices.com/actors/michael_david_quinn
https://www.linkedin.com/in/tenshihanquinn/
https://twitter.com/tenshihan_quinn
http://www.cynbythesea.com/Press/interviews/Quinn.html

You can learn more about Ozmium here:

https://soundcloud.com/ozmium
https://twitter.com/djozmium
https://www.facebook.com/OzmiumOfficial/

Sound Designers Selected

We're proud to announce Michael 'Tenshihan' Quinn has been selected as our Lead Sound Designer and Tony "Ozmium" Ozmium as Assistant Sound Designer.

Tenshihan will replace every existing Warfork sound effect with assistance from Ozmium. Tenshihan designed all sounds for Xonotic, Nexuiz, and Capsized.

You can learn more about Tenshihan here:

https://www.voices.com/actors/michael_david_quinn
https://www.linkedin.com/in/tenshihanquinn/
https://twitter.com/tenshihan_quinn
http://www.cynbythesea.com/Press/interviews/Quinn.html

You can learn more about Ozmium here:

https://soundcloud.com/ozmium
https://twitter.com/djozmium

Attention Gameserver Hosts

Hey all in case anyone didn't notice, we released the preliminary version of our automatic server update tool for Warfork. We ask that you please read the following guide and update your server accordingly:

https://steamcommunity.com/sharedfiles/filedetails/?id=1845533691

If you don't wish to read a guide, there is a three command installation option, which can be used on a freshly installed Ubuntu 18.04 (Bionic Beaver) or Debian 10 (Buster) server:

1. wget https://raw.githubusercontent.com/psymin/wf_tool/master/wfwrapper.sh
2. chmod +x wfwrapper.sh
3. sudo ./wfwrapper.sh

This tool will deploy a Warfork server with some reasonable defaults. It should automatically check for updates and apply them without interruption for players.

Please update your server by Thursday to prevent any Warfork game updates from causing player connection issues. If you have any questions or want to help improve the script please ask psymin#5190 on Discord.

Warfork Localization Project

Hey fellow Warfork and AFPS lovers,

We're still hard at work on our project roadmap and filling volunteer roles as needed. I just wanted to thank everyone for their patience. Just a reminder the game is currently in Early Access so things won't be too exciting for the time being.

I would also like to let the community know we're looking for translators to help with the localization of Warfork. If you would like to contribute join our discord: https://discord.gg/VY95TKZ and chat in #warfork-localization. Please direct any questions to adem#7112. The translation project is hosted on Transifex: https://www.transifex.com/team-forbidden-llc/warfork/

Languages we're looking to translate Warfork to:

Arabic
Bulgarian
Czech
Danish
Dutch
Finnish
French
German
Greek
Hungarian
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Portuguese - Brazil
Romanian
Russian
Simplified Chinese
Spanish - Latin America
Spanish - Spain
Swedish
Thai
Traditional Chinese
Turkish
Ukrainian
Vietnamese