1. Warfork
  2. News

Warfork News

Update notes for July 29

- We have extracted all the Warfork Testing PK3 files once again since the previous update is now live. If you have a limited amount of bandwidth per month we urge you to uninstall the FVI Launcher DLC (which contains Warfork Testing).

Minor game update

Hey Forkers,

We bring you a minor update to squash some bugs which were pestering players. We're in the process of working on models amongst many other things at the moment and will have more news shortly.

- Fixed a player name bug. (thank you klaufir)

- Teamcolored textures now work after 2nd map loading

- Server containing only spaces as hostname no longer take up two lines in the server browser.

- Added const uint8 cClient::buttons to AS. This property allows gametypes to check the pressed buttons of a given
client. This way a gametype can detect whether a player is pressing his
attack button at a given time. This could be used to to implement
controllable vehicles for example. Intercepting the +attack command has
proven to be an unreliable method to accomplish something like that.

- Added some administration functions to AS. This changeset allows gametypes to
* promote/demote operators
* mute/unmute clients
* drop clients with custom messages printed on the clients' screen after
dropping out of the game.

- Added bool cEntity::allowFunctionOverride to AS
This property allows gametypes to take control of arbitrary edict_t
function callbacks. This way a gametype can enhance existing entities
by extending their behaviour.

- Added G_PureFile to gametype AS
This allows gametypes to register files other than sounds and models as
pure. This can be used to transfer other files to connecting clients,
for example ui files.

- Fix qwertz layouts messing up the first char in the console.

- Add cfg filename autocomplete for writeconfig command.

- Updated the Warfork credits and completely revised the Warsow credits to be more accurate.

- Updated some logos and billboards.

- Moved /misc/ sounds to non-pure.

- Allow server owners to configure disallowed cvars. This also stops requesting empty cvarchecks. See: configs/server/cheatvars.txt

FVI Launcher added

Hey Forkers,

We've renamed the "Warfork Testing" DLC to "FVI Launcher", which now gives you quick access to the Warfork Map editor of choice (Netradiant Custom) bundled with the Warfork Game Pack + Map Sources, Warfork, and Warfork Testing via an easy to use launcher. For the time being the launcher is only for 64-bit Windows. If you have the DLC installed and click Play you'll be prompted with the "Warfork" and "FVI Launcher" as choices. If this bothers you: 1. Right click Warfork 2. Click Properties. 3. Click DLC 4. Uncheck what should be listed as "Warfork Beta", "Warfork Testing", or "FVI Launcher" depending upon when you activated it. A handful of programs, tutorial videos, new features, and more will be added shortly.

Notes:

1. To change launch options for each application please edit: C:\Program Files (x86)\Steam\steamapps\common\fvi\fvi-launcher\config\metafiles\windows.wf.metadata.txt

2. FVI Launcher uses Windows' built-in video playback support (DirectShow). This supports many video formats without problems, but in some cases it might be necessary to install separate codecs, or a codec pack. The K-Lite Basic pack is a popular choice that should work well for most cases.

Special thanks to Mátyás "mmatyas" Mustoha and Seth "PlayingKarrde" Powell for their code contributions and continued support.

Warfork Soundtrack added in-game

Hello Forkers,

We've removed the placeholder music that has been in Warfork for quite some time and added music from our official soundtrack. Ava1anche our soundtrack composer is still hard at work and you can view his most recent progress here: https://soundcloud.com/deshaadman/sets/warfork-soundtrack-early-wips

The following tracks were added:

Utopia
Convergence
Electriccitadel
Neptune
Fugitive
Gloomworks
Machine
Residue
Riot

Note: Warfork Music is proprietary. If you wish to use free cc0 music please visit: https://github.com/TeamForbiddenLLC/warfork-free-soundpacks/tree/master/cc0/music

Free sounds! Step right up!

Just as a reminder to anyone that doesn't read our Discord, while the new sounds are proprietary and exclusive to Warfork, the old + original ones we created are CC0 and CC BY SA 3.0. There's voice says, weapons, items, an announcer, player sounds, etc. If you would like to make use of them that would make us extremely happy!

https://github.com/TeamForbiddenLLC/warfork-free-soundpacks
https://github.com/TeamForbiddenLLC/warfork-free-textures

We hope to work with the FOSS community in creating new free player and weapon models as well after completing our proprietary ones. There should be a post regarding this once we reach this point.