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Junkyard Simulator News

๐ŸšงHotfix: Cleaner Junk, Smoother Play!๐Ÿšง

[p]Dear Junkers! ๐Ÿ”ง๐Ÿ˜„[/p][p]This update may look small on paper, but it addresses a number of highly visible problems and makes the overall experience much smoother and more intuitive.[/p][hr][/hr][h2]๐Ÿ”ง Whatโ€™s fixed & improved[/h2][h3]โ™ป๏ธ Scrap & Stationary Press Improvements[/h3][p]Weโ€™ve resolved several issues related to one of your most-used machines:[/p]
  • [p]Fixed invisible scrap piles when using the Stationary Press[/p]
  • [p]Improved visibility of the scrap weight counter (both collected and processed values)[/p]
  • [p]Fixed missing keybind hints while operating the Stationary Press[/p]
[p]These changes should make the entire scrapping loop feel more responsive, readable, and reliable.[/p][hr][/hr][h3]๐Ÿ“˜ Tutorial & Progression Fixes[/h3][p]Weโ€™ve tackled a blocking issue that could prevent players from progressing:[/p]
  • [p]Fixed the Crusher tutorial getting stuck on the first step[/p]
  • [p]Ensured proper progression flow so tutorials now complete as intended[/p]
[p]No more confusion โ€” tutorials should now guide you smoothly through mechanics.[/p][hr][/hr][h3]๐Ÿงญ UI & Visual Feedback Fixes[/h3][p]A number of visual bugs have been cleaned up to improve immersion and clarity:[/p]
  • [p]Fixed the 3D widget following quest items held in hands[/p]
  • [p]Fixed an issue where the fast travel board 3D icon could remain stuck on screen[/p]
  • [p]Improved visibility of the vehicle assembly widget in the garage behind the workshop[/p]
[p]These fixes reduce screen clutter and ensure UI elements behave consistently.[/p][hr][/hr][h3]๐ŸŽฎ Graphics Settings Overhaul[/h3][p]Weโ€™ve reworked the graphics settings to make them simpler and more practical:[/p]
  • [p]Reduced unnecessary or confusing options[/p]
  • [p]Focused on the most important settings that actually impact visuals and performance[/p]
  • [p]Made it easier to quickly achieve a good-looking and stable configuration[/p]
[p]The goal here is simple: less tweaking, better results.[/p][hr][/hr][h3]๐Ÿ™ Thank you[/h3][p]Big thanks to everyone who reported these issues and shared feedback โ€” it really helps us prioritize what matters most.[/p][p]Your input directly led to these fixes ๐Ÿ’›[/p][hr][/hr][p]More improvements, optimizations, and new features are already in the works โ€” stay tuned! ๐Ÿš€[/p][p]Weโ€™re continuously working on improving both gameplay systems and localization quality.[/p][p]Thank you for being part of the journey โ€” more updates are coming! ๐Ÿš€[/p][p][/p][p]The game is constantly being developed โ€” I strongly recommend checking the integrity of the game files![/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer โ€”[/p][p]Junkman Adrian ๐Ÿ˜Ž๐Ÿ› ๏ธ๐Ÿ’›[/p][p][/p]

๐ŸšงHotfix: Texture & Low-End GPU Fix๐Ÿšง

[p]Dear Junkers! ๐Ÿ”ง๐Ÿ˜„[/p][p]just released a small hotfix focused on improving texture quality and stability on lower-end hardware.๐Ÿš€[/p][h3]๐Ÿ”ง Whatโ€™s fixed[/h3]
  • [p]Fixed an issue where textures could appear blurry or low-resolution after the latest update[/p]
  • [p]Improved texture streaming behavior to better adapt to available GPU memory[/p]
  • [p]Reduced aggressive mip downscaling on systems with limited VRAM[/p]
  • [p]Overall more stable visual quality across different hardware configurations[/p]
[p][/p][hr][/hr][h3]๐Ÿ’ป Who was affected[/h3][p]This issue mainly impacted players using GPUs with 4 GB of VRAM or less, such as:[/p]
  • [p]NVIDIA GeForce GTX 1050 Ti[/p]
  • [p]NVIDIA GeForce GTX 1650 (4GB)[/p]
  • [p]Older AMD cards with similar memory limits[/p]
[hr][/hr][h3]โš™๏ธ Technical note (for transparency)[/h3][p]Weโ€™ve adjusted how the game handles texture memory allocation.
Previously, a fixed memory pool could cause unintended texture downgrades on lower-end GPUs.[/p][p]The system now scales more dynamically based on available hardware, resulting in more consistent visuals.[/p][hr][/hr][h3]๐Ÿ™ Thank you[/h3][p]@DM-Stealth, @EREN YAZICI (43)[/p][p]Thank you for your reports and patience โ€” they helped us quickly identify and resolve the issue.[/p][p]More improvements and optimizations are on the way![/p][p]Weโ€™re continuously working on improving both gameplay systems and localization quality.[/p][p]Thank you for being part of the journey โ€” more updates are coming! ๐Ÿš€[/p][p][/p][p]The game is constantly being developed โ€” I strongly recommend checking the integrity of the game files![/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer โ€”[/p][p]Junkman Adrian ๐Ÿ˜Ž๐Ÿ› ๏ธ๐Ÿ’›[/p][p][/p]

๐ŸšงInput Fixes, Stability Improvements & Optimization Update!๐Ÿšง

[p]Dear Junkers! ๐Ÿ”ง๐Ÿ”ฅ[/p][p]This update focuses heavily on input stability, system fixes, and overall performance improvements across the game. A lot of work has gone into refining mouse behavior, improving UI responsiveness, and optimizing core systems to make the experience smoother and more consistent.[/p][p]As always โ€” thank you for your support, feedback, and patience. Every update helps push the game further forward ๐Ÿš€[/p][hr][/hr][h3]๐Ÿ–ฑ๏ธ Input & Controls Improvements[/h3]
  • [p]Improved mouse input handling for players using multi-monitor setups[/p]
  • [p]Adjusted DPI handling to provide more stable mouse movement on high-resolution displays[/p]
  • [p]Improved viewport mouse capture behavior to prevent the cursor from escaping the game window[/p]
  • [p]Reduced potential mouse micro-stutter in gameplay areas (especially on foot)[/p]
  • [p]Minor input system adjustments for more consistent camera movement[/p]
  • [p]Improved stability of the key binding system in control settings[/p]
[p][/p][hr][/hr][h3]โš™๏ธ Systems & Stability Fixes[/h3]
  • [p]Fixed issues with game system initialization related to Game Instance configuration[/p]
  • [p]Removed project configuration errors that could generate warnings in game logs[/p]
  • [p]Fixed issues with loading certain materials in game builds[/p]
  • [p]Improved shader configuration to prevent default materials appearing incorrectly[/p]
  • [p]Fixed issues with UI widget focus behavior[/p]
  • [p]Optimized system initialization during game startup[/p]
  • [p]Improved overall UI and input stability[/p]
  • [p]Improved game resource loading process[/p]
[hr][/hr][h3]๐Ÿ—บ๏ธ Optimization & Performance[/h3]
  • [p]Minimap optimization and improved behavior for vehicles[/p]
  • [p]Vehicle optimization, especially during deactivation states[/p]
  • [p]Improved smoothness while exploring the workshop area[/p]
  • [p]Reduced ghosting and โ€œfake motion blurโ€ during camera movement[/p]
  • [p]Reduced flickering of small details[/p]
  • [p]Lower TSR history memory cost[/p]
  • [p]Improved overall image stability (less trailing behind camera)[/p]
[p][/p][hr][/hr][h3]๐Ÿš— Gameplay Fixes & Improvements[/h3]
  • [p]Fixed an issue where the Workstation purchase quest could get stuck[/p]
  • [p]Improved texture of the orange vehicle used in the Car Body Packer[/p]
  • [p]Improved visibility of resource names in the market widget (price changes)[/p]
  • [p]Added tooltip info showing which resources can be sold[/p]
  • [p]Changed scrap loading display in the stationary press โ€” now shown in kilograms instead of percentage[/p]
  • [p]Increased scrap processing speed in the Stationary Press (large vehicles like tanks now process faster)[/p]
  • [p]Fixed issue with tutorial window staying on screen[/p]
[p][/p][hr][/hr][h3]๐ŸŒ Localization & UI[/h3]
  • [p]Added Turkish (TR) translations for resource contents in items[/p]
  • [p]Added translations for input labels like โ€œLeft Shiftโ€, โ€œLeft Ctrlโ€ across all languages[/p]
  • [p]Added translation for resource buff UI (bottom right corner)[/p]
  • [p]Fixed English translation in the car painting preparation widget[/p]
  • [p]Fixed typo in upgrade menu (โ€œScarp Heapโ€ โ†’ โ€œScrap Heapโ€)[/p]
[hr][/hr][h3]๐ŸŽฎ Camera & Interaction[/h3]
  • [p]Improved starting camera position in the Car Lift[/p]
  • [p]Adjusted camera distance in the lift by +30%[/p]
[hr][/hr][h3]โšก System-Wide Optimizations[/h3][p]This update includes a broad optimization pass across many gameplay systems:[/p]
  • [p]Vehicle renovation system optimization[/p]
  • [p]Vehicles used for renovation across the world optimized[/p]
  • [p]Garage assembly system optimization (behind workshop)[/p]
  • [p]Item renovation system optimization[/p]
  • [p]GPS path rendering on minimap optimized[/p]
  • [p]Question mark indicators on map optimized[/p]
  • [p]Vehicle reset system optimized[/p]
  • [p]Treasure item spawning optimized[/p]
  • [p]Vehicles for stationary press optimized[/p]
  • [p]Road sign optimization[/p]
  • [p]Interior item spawning optimization[/p]
  • [p]Scrap pile interaction optimization[/p]
  • [p]Workstations on parcels optimized[/p]
  • [p]Resource storage points on parcels optimized[/p]
[hr][/hr][p] [/p][p]๐Ÿ’ก More updates are coming soon!
We continue working on new content, improvements, and major system upgrades.[/p][p]Thank you for being part of the journey โค๏ธ[/p][p][/p][p]๐Ÿ’ก More performance-focused updates are coming.[/p][p][/p][p]The game is constantly being developed โ€” I strongly recommend checking the integrity of the game files![/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer โ€”[/p][p]Junkman Adrian ๐Ÿ˜Ž๐Ÿ› ๏ธ๐Ÿ’›[/p][p][/p]

๐ŸšงShadow Fixes, Performance Boost&System Stability Update!๐Ÿšง

[p]Dear Junkers! ๐Ÿ”ง๐Ÿ˜„[/p][p]This update is a big step forward in terms of stability, visual quality, and overall world optimization. Weโ€™ve focused on fixing long-standing technical issues, improving graphical consistency (especially shadows), and optimizing many core gameplay systems โ€” from quests and NPCs to items and world streaming.[/p][p]As always โ€” thank you for your patience, your reports, and your support. Every patch brings us closer to the experience we truly want to deliver ๐Ÿš€[/p][hr][/hr][h2]โš™๏ธ Settings & Graphics Improvements[/h2][p]Fixed an issue with intermediate graphics options not saving correctly.
Previously, some secondary graphical settings (not the main presets) would not apply unless you manually pressed โ€œApplyโ€ and then โ€œClose.โ€ Now, all changes save properly regardless of whether you use the Apply button or simply close the settings menu.[/p][p]Definitive shadow system fix and visual improvement.
I reworked shadow behavior and graphical configuration, resulting in significantly improved visual quality and more stable rendering. The game should now look noticeably better, especially in outdoor environments.[/p][p]I strongly recommend playing on the PERFORMANCE MODE preset โ€” it provides the best balance between visual quality and FPS performance based on the new configuration.[/p][hr][/hr][h2]๐Ÿ—บ๏ธ Minimap & World Systems[/h2][p]Minimap optimization and calculation fixes.
I resolved issues related to player and truck position calculations that could previously cause minor inaccuracies or unnecessary performance overhead. The minimap should now behave more consistently and efficiently.[/p][p]Character movement system recalculation fix.
I improved the internal movement calculation logic to ensure more stable and predictable character behavior within the game world. This also helps reduce minor desynchronization issues in certain scenarios.[/p][hr][/hr][h2]๐Ÿš€ Global Optimization Pass and bugs[/h2][p]This update includes a broad optimization sweep across multiple gameplay systems to improve overall performance and stability:[/p]
  • [p]Parcel optimization โ€“ improved streaming and reduced unnecessary background calculations.[/p]
  • [p]Pickup item optimization โ€“ better handling of interactive world objects to reduce CPU load.[/p]
  • [p]Tool system optimization โ€“ refined update logic and reduced redundant checks.[/p]
  • [p]Quest system optimization โ€“ improved backend logic for quest tracking and state updates.[/p]
  • [p]Resource system optimization โ€“ more efficient handling of resource spawning and management.[/p]
  • [p]Animal AI optimization โ€“ reduced performance cost while maintaining behavioral consistency.[/p]
  • [p]Story NPC optimization โ€“ improved logic handling and reduced unnecessary runtime processing.[/p]
  • [p]World NPC optimization โ€“ better performance scaling when multiple NPCs are active in the environment.[/p]
  • [p]Fixed the Unstuck mechanic for all vehicles.[/p]
  • [p]Restored the lock that must be purchased during the stationary press quest.[/p]
  • [p]Fixed a bug that occurred when the player fainted from hunger while on a plot and holding a crate with resources.[/p]
[p][/p][p]This patch focuses heavily on making the game feel smoother, more stable, and visually stronger โ€” especially for longer play sessions.[/p][p]And this is not the end โ€” more updates, improvements, and content are on the way. Step by step, we keep building.[/p][p][/p][p]The game is constantly being developed โ€” I strongly recommend checking the integrity of the game files![/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer โ€”[/p][p]Junkman Adrian ๐Ÿ˜Ž๐Ÿ› ๏ธ๐Ÿ’›[/p][p][/p]

๐Ÿšง Save System Fixes & Loading Stability Update ๐Ÿšง

[p]Dear Junkers! โœจ[/p][p]This update focuses on fixing critical save-loading issues that were affecting progression, purchased machines, upgrades, and parcel state. We know how frustrating it is to lose progress โ€” this patch addresses those problems directly.[/p][p]Thank you to everyone who reported these issues and sent save files. Your help allowed us to track and eliminate the root causes much faster.[/p][hr][/hr][p]๐Ÿ’พ Save & Progression Fixes[/p][p]โ€ข Fixed an issue where loading the game could reset Parcel progress to zero[/p][p]โ€ข Fixed an issue where loading the game blocked access to a Parcel even though it was already purchased[/p][p]โ€ข Fixed an issue where loading the game caused loss of Task progression[/p][p]โ€ข Fixed an issue where the Conveyor Belt became locked after loading, even though it had already been purchased[/p][p]โ€ข Fixed an issue where the Stationary Press became locked after loading, despite being previously unlocked[/p][p]โ€ข Fixed an issue where purchased Upgrades could disappear after loading the game[/p][p]โ€ข Fixed an issue where resources collected on the Parcel (Metal, Wood, Concrete and others) could be lost after loading[/p][hr][/hr][p]Thank you for your patience and for supporting the project during Early Access. Step by step, weโ€™re making the foundation stronger. ๐Ÿš€[/p][hr][/hr][p][/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer โ€”[/p][p]Junkman Adrian ๐Ÿ˜Ž๐Ÿ› ๏ธ[/p][p][/p]