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Junkyard Simulator News

Blue car is now available to drive & many changes in the game!

Hey, Junkers! 🚗🔧

Big news—Blue Car is now available to drive! 🎉 But that’s not all! Over the past weeks, we’ve been rolling out weekly updates packed with fixes, improvements, and new content. We’re working non-stop to make the game better and bring you even more exciting features!

Your support means everything to us. If you want to help us keep pushing forward, let us know your thoughts! Reviews and feedback are the fuel that drives our progress. 🔥😊

Try out the latest updates and tell us what you think! 🚀

🛠️Find the Blue Car and clean it up from trash!🚗🗑️



🛠️Restore the Blue Car!🔧









🛠️Now You can switch between the Pickup, SUV, and Blue Car anytime directly from the vehicle.
Just press R!







🛠️Blue Car is now available to drive right after completing the renovation. 🔧



ENJOY! 🚗🔥😊
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Full list of changes below! 👇



🛠️Creating a full keybind



🛠️Creating a full keybind for the Mini Crusher



🛠️Creating a full keybind for the Vehicle mechanic

🛠️Creating a full keybind for the other mechanic

🛠️Adding the ability to remove a key if two keys are assigned to the same function

🛠️Adding hints to indicate which keys are duplicated. This allows the player to identify key conflicts while editing keybinds

🛠️Fixed the Tourer vehicle’s Rear Bumper restoration. Previously, the texture did not change during the process, despite the completion percentage increasing.



🛠️Implementing graphical improvements across the game related to keybinds. Now, all mechanics reflect the player's assigned key and display it during gameplay

🛠️Adding a reset to default keys on the first launch with full keybind to avoid issues with legacy key settings

🛠️Fixing missing translations in the Keybind tab



🛠️Add braking and rolling sounds when braking vehicles

🛠️Improve collision with objects while driving vehicles and refine collision sounds

🛠️Updating the content of keybind messages to make them more understandable for the player

🛠️Fixing the operation of the beacon lights on the Tow Truck

🛠️Reworking the running mechanic to support both tapping and holding. Now, both options can be assigned to different keys simultaneously without having to choose one

🛠️Adjusting the position of the destructible wall in plot A. There was an issue with hitting the wall correctly with the hammer, even when crouching

🛠️Fixing a material bug for the trunks of vehicles transported using the Baler Loader



🛠️Adding a new system for displaying and selecting the camera in the Crusher and Loader mechanics. Now, players can see how many cameras are available, which one is currently selected, and the options they can choose from

🛠️Adding hints for the delivery time of the first raw material crate during the Parcel Renovation task.

🛠️Now, during gameplay, the nearest object that can be processed is indicated with an arrow.


🛠️Now, when a crate is created and placed on the ground, the arrow indicator will show that it needs to be picked up.

🛠️When holding a crate, the raw material box to which it should be delivered is indicated with an arrow.

🛠️After completing the entire process, including placing the crate into the raw material box, a message appears confirming that the mechanic has been learned.



🛠️Tab highlight adjustment when using the personal parcel computer.
Now, the selected tab remains highlighted at all times, even after being selected.

🛠️Crane mechanics change for the engine.
Now, during the engine removal task, the engine is no longer moved manually. Instead, the crane transports it to its designated location.

🛠️Fix for the LMB key display position when selecting vehicles in the tow truck mechanic.
The key icon is now perfectly centered.

🛠️Fix for a possible Fatal Error during automatic processing in the Furnace and MiniCrusher mechanics.

🛠️Fix for an invisible collision at the engine crane location when it is not yet visible at the engine removal station

🛠️Fix for a quest blockage that occurred when the player saved the game during the crane animation moving the engine.



🛠️Fix player-reported bugs – instance loading in the Pawnshop area.

🛠️Fix player-reported bugs – in the Windmill area.

🛠️Added a "Follow PlayWay" button to the main menu – we encourage those interested to check out our publisher's game suggestions and our fellow developers' projects.





🛠️Many smaller fixes to the game reported by players, for which we thank you very much! 😊


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🚧Leveling system balance & Stability Fixes Update🚧

Hey, Junkers!👷🔧

Thanks to your feedback, we’ve made key improvements and fixes to the game. We're continuously working on enhancing the overall experience, and our next update is well on its way! 🚀

Most of the changes are already in place, but we need a bit more time to polish everything. Thanks for your patience and support! 😊


Hotfix list:

🛠️Reworking the leveling system. Now it’s easier to gain levels above Level 10, as the required XP for leveling up from Level 10 onwards is the same for all higher levels and is set at 25,000 XP.

🛠️Added a fix that, upon loading a save with a Level above 10, will properly recalculate the player's total XP and adjust the current Level accordingly, ensuring that players who leveled up under the previous system are not at a disadvantage.


🛠️Fixed a Fatal Error when using the Furnace Machine and Mini Crusher.

🛠️Fixed tool upgrades in the Upgrade Station. Now, Level 3 upgrades cannot be purchased before Level 2 has been bought.


🛠️Improving the driving mechanics of the pickup and SUV, enhancing traction and cornering behavior.


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🚧Bug fixes and introduction of parcel assistance🚧

Hey, Junkers!👷🔧

🛠️Adding hints for the delivery time of the first raw material crate during the Parcel Renovation task.

🛠️Now, during gameplay, the nearest object that can be processed is indicated with an arrow.


🛠️Now, when a crate is created and placed on the ground, the arrow indicator will show that it needs to be picked up.

🛠️When holding a crate, the raw material box to which it should be delivered is indicated with an arrow.

🛠️After completing the entire process, including placing the crate into the raw material box, a message appears confirming that the mechanic has been learned.


🛠️Tab highlight adjustment when using the personal parcel computer.
Now, the selected tab remains highlighted at all times, even after being selected.

🛠️Crane mechanics change for the engine.
Now, during the engine removal task, the engine is no longer moved manually. Instead, the crane transports it to its designated location.

🛠️Fix for the LMB key display position when selecting vehicles in the tow truck mechanic.
The key icon is now perfectly centered.

🛠️Fix for a possible Fatal Error during automatic processing in the Furnace and MiniCrusher mechanics.

🛠️Fix for an invisible collision at the engine crane location when it is not yet visible at the engine removal station

🛠️Fix for a quest blockage that occurred when the player saved the game during the crane animation moving the engine.


🛠️Fix player-reported bugs – instance loading in the Pawnshop area.

🛠️Fix player-reported bugs – in the Windmill area.

🛠️Added a "Follow PlayWay" button to the main menu – we encourage those interested to check out our publisher's game suggestions and our fellow developers' projects.



[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

🚧Gamepad Controller & Bug Fixes🛠️🚧

Hey, Junkers!👷🔧

We know there have been a lot of gamepad updates lately, but we're making sure controller support works as smoothly as possible! 🎮

Thanks to your feedback, we’ve fixed key mechanics and addressed other issues as well. At this point, we haven’t received any more reports about controller issues, so we’re shifting our focus back to the next big game update. 🚀

Most fixes are in place, but we’ll need a bit more time—until Tuesday next week. We appreciate your patience and support! 😊

Hotfix list:

🛠️Fixed the issue where the cursor remained on the screen after exiting the Blue Car renovation mechanic when playing with a gamepad.

🛠️Adjusted the height of the resource processing information table in the Stationary Press to prevent it from overlapping with other UI elements.



🛠️Fixed the occasional malfunction of the button used to switch between the Scrap Loader and the Car Baler when playing with a gamepad.

🛠️Resolved the issue with the camera mechanics when looking around in a vehicle located near the fast travel point in the center of the Large Junkyard.

🛠️Fixed the button that triggers automatic vehicle processing in the Scrap Loader and Car Baler when playing with a gamepad.


🛠️During work in the minicrusher, the culldistance at a certain angle hides the high-voltage pole.

🛠️Gamepad fixes - Crouching does not work when the blue car is on the lift.

🛠️Gamepad fixes - Exiting the vehicle restoration mechanic leaves the character in a crouching position.

🛠️Gamepad fixes - Camera zoom does not work in the vehicle restoration mechanic, and after exiting, it also breaks zooming in vehicles.

🛠️Gamepad fixes - At the start of the game and on the slot selection screen, it is impossible to scroll down with the gamepad and select any of the saves; only Story, Sandbox, and X for closing can be selected.

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🚧🛠️Gamepad controller🛠️🚧

Dear players! ❤️

You’re probably tired of all the gamepad updates, but as you know, the last keybind changes caused some issues with controller support. We want to make sure that even partial controller support works as smoothly as possible! 🎮

We’ve received a lot of valuable feedback from you about key mechanics not working properly, so we’re doing our best to fix everything. We believe that most issues are already resolved, but we still need a bit more time – until Tuesday next week.

So please be patient and understanding – there might be one or two more updates for the controller. Thank you for your support and for being with us! 😊🚀

Hotfix list:

🛠️Fixing the disappearance of the mouse cursor while pointing at components during disassembly when using a gamepad. Now, the cursor remains visible at all times—previously, it would disappear when not pointing at any component

🛠️Fixing the highlighting of body parts during car restoration when using a gamepad—now the player highlights parts with the RT button.



🛠️Changing the icon used for the body parts selection widget during car restoration to RT.

🛠️Fixing the ability to turn on the computer using the gamepad after completing the restoration of Blue Car and Pickup 1950.

🛠️Fixing the selection button for the vehicle sale widget in the Hangar when using a gamepad.


🛠️Adding an X button icon above the Conveyor Belt control panel when playing with a gamepad.

🛠️Adding an X button icon above the Scrap Market control panel when playing with a gamepad.

🛠️Fixing the ability to select a save file to load using the gamepad in the game start window.

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