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Junkyard Simulator News

Performance improvements & new settings

Hey, Junkers! 🎄🔧

It’s time for a massive junkyard update! Our workshops are buzzing, sparks are flying, and the update is ready to hit your screens! 🔥

We know you love tinkering, dismantling, and restoring – that’s why we’ve introduced performance improvements that will have your FPS flying like a freshly tuned turbine. ⚙️💾 We’ve also added new settings so you can fine-tune your experience and fully enjoy the junkyard!

We’re continuously developing the game and working on improving performance, and this update is just the beginning – we wanted to give you a sneak peek of the changes before the holidays and New Year. 🎄✨ One of the highlights is sharper visuals, a feature you’ve been asking for – now everything looks clearer and more detailed than ever! 👀

Don’t forget to check out the new features and let us know what you think. Every comment is gold to us! ✨

It’s time to roll up your sleeves and get to work – the Junkyard won’t fix itself!
🚨 The update is waiting for you. Let’s go, Junkers! 🚧👷

This holiday season, we want to wish you a Junkyard Christmas full of joy, relaxation, and… endless love for scrap! 🚛✨ May your tables be as plentiful as the best loot in the workshop, and your holiday days pass without bugs and with maximum FPS! 🎅⚙️

Thank you for your support, ideas, and every piece of feedback you share with us. Thanks to you, the world of the junkyard gets better and better! 💪🛠️

We hope Santa brings you lots of happiness, good health, and maybe even a unique car model to restore under the tree? 🚗🎁 Remember to take a break from holiday feasting to check out the junkyard – there’s plenty of work and fun waiting for you! 😄

Merry Christmas and a Happy New Year, Junkers!
– Your Junkyard Team 💚

A few screenshots showcasing selected areas where you can see the improvements! 📸✨
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CHECK FPS PERFORMANCE settings
Spec: Resolution: 1920x1080 / Graphics Card: GTX 1070 / RAM: 32GB / Processor: Intel Core i7-7700 CPU @ 3.60GHz

NEW VERSION Sharper visuals and improved FPS! OLD VERSION

NEW VERSION Sharper visuals and improved FPS! OLD VERSION

NEW VERSION Sharper visuals and improved FPS! OLD VERSION

NEW VERSION Sharper visuals and improved FPS! OLD VERSION NEW GRAPHICS PRESETS
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Hotfix list

  • Fixed an issue where items from the storage could appear invisible

  • Fixed a bug that disabled the Minimap during the Challenge Crusher and prevented it from returning after exiting the challenge

  • Optimized the operation of parcels and eliminated significant FPS drops near the Your Junkyard area

  • Optimized in-game particles such as leaves, smoke, fire, etc

  • Fixed a bug where the map marker for delivering a task to an NPC would disappear when the player moved far away from the area

  • Added a safeguard allowing players to extract more items from their backpack at the renovation station without items overlapping, preventing possible explosions

  • Fixed an issue where players were unable to mount a body panel in the garage after dropping and picking up the panel already aligned with the vehicle

  • Disabled street traffic when at Your Junkyard and during racing challenges

  • Prevented camera movement when transporting a vehicle from the garage to the Two-Column Lift and back to the garage

  • Improved task completion recognition for the Antelope vehicle’s rear bumper during renovations

  • Fixed an issue with paint particle colors, where changing the color during the Pickup 1950 renovation affected all other items and vehicles

  • Improved the material of glass in vehicles transported via tow truck

  • Fixed the unlocking of Crusher Challenges after completing a specific storyline stage

  • Fixed missing collisions on certain objects

  • Fixed an issue where the character selling the Pickup 1950 would disappear after the player approached with a vehicle and exited it

  • Added missing information to the "Old Battery" item and several others when looking at them

  • Increased the visibility area for "Searchable Piles

  • Fixed the final collectible item for a task given by an NPC at the Resource Exchange, as it was floating in the air

  • Fixed incorrect opening of trunks and hoods for searchable vehicles

  • Resolved a bug with duplicated breakable barriers for the hammer

  • Improved the visibility of the zone between Your Junkyard and the Resource Exchange, which sometimes loaded too late on weaker computers

  • Moved the information about changing resource prices to the opposite side of the screen, as the previous location obscured player quests

  • Fixed an infinite loading screen after teleporting with renovation vehicles found in the game area

  • Enabled the opening of all lockers, as some were sometimes locked

  • Improved item spawns behind the Workshop. Previously, too many Valve Covers and Cylinder Heads spawned close together

  • Removed broken items in front of the storage behind the Workshop, which couldn’t be scanned using [MMB]

  • Increased the spawn distance for vehicles that can be transported on the tow truck

  • Fixed an optimization-related bug that caused doors not to appear in the Factory area

  • Fixed the material on the orange vehicle from which players collect the map during the Junker Quests

  • Removed misleading items from Grandma's cart near the Workshop that appeared collectible but weren’t

  • Fixed occasional duplicated items, such as lamps in the Workshop, gates, and doors

  • Resolved an issue where the hammer destruction icon remained visible during fast travel

  • Fixed a red zone lingering while resetting a vehicle after pressing "R" when the zone was still red

  • Fixed a potential game lock-up during loading after saving on parcel territory

  • Repaired broken hammer destruction actors near fast travel teleportation areas

  • Fixed doors to buildings occasionally opening without an animation

  • Added particles during scrap processing in the crusher, even after the vehicle has already entered, to better visualize the process

  • Corrected item locations for NPC tasks near Your Junkyard

  • Corrected item locations for NPC tasks in the Factory area, including the basement Workshop and the office

  • Improved the visible distance for hammer destruction items

  • Fixed odd flickering of icons at certain distances for hammer destruction items

  • Disabled the "Y" icon during the Crusher Challenge

  • Lowering the repair cost of the Metal Smelting Furnace from $10,000 to $1,000

  • Enabling the sale of a full pallet of resources in the Metal Smelting Furnace only from the camera perspective showing the pallet

  • Fixing the spawn distance of items near the abandoned building by the Crusher and at the Small Junkyard next to Your Junkyard

  • Improving the cable model that lost its shape when viewed from a distance

  • Fixing the green highlight for vehicles to be loaded onto the Tow Truck

  • Fixing the refresh of employee payment lists after using the button to change payments for all employees at once

  • Fixing walking NPC animations that sometimes moved while still displaying the standing-in-place animation

  • Blocking the ability to raise prices in the pawnshop by pressing the forward movement button

  • Changing the message on the screen indicating that you cannot leave the Challenge Crusher area during its duration

  • Fixing overlapping resource numbers in the Parcel computer when they reached high values

  • Eliminating the collision problem with lamps where large items could get stuck when placed on the Renovation Station

  • Fixing items appearing in front of the player’s eyes on the parcel

  • Fixing the activation of lamps when entering the Mini Crusher and Metal Smelting Furnace mechanics

  • Increasing the display time of the resource price increase message by 40% and adding an icon referencing the resource stock market

  • Added missing smoke particles when throwing items into the dumpster during the initial quest

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Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /PERFORMANCE settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Nominate Us!

Hey Junkyard Fans!

The Steam Awards are here, and our junkyard game has a chance to earn a spot among the best! 🚜💥

When we created this game, we poured our creativity, hard work, and passion into every detail. A junkyard is more than just piles of junk—it’s a place full of challenges, humor, and endless possibilities, brought to life thanks to your amazing support!

If our junkyard adventures have given you loads of fun and you appreciate the heart we put into improving the game, we’d be thrilled to receive your nomination in the “Labor of Love” category. Every vote inspires us to keep pushing forward!

Turbocharge the junkyard and let’s aim for the prize! 🔧🔥

Big Update Coming in Just a Few Days! 🚀

Hotfix update v.3.2.14 Bug fixes reported by players



  • Increased the speed of objects following the player’s hands upon request to avoid delay and lag effects.

  • Fixed the bug that allowed players to exceed 100% search progress during the restoration of the 1950 Pickup.

  • Implemented a fix allowing players to complete the restoration of the 1950 Pickup after saving the game with a search level higher than 100%.

  • Addressed an issue where a large number of items that the player had not even seen were being transferred to the Lost & Found office, allowing them to visually witness the respawn in the pawnshop basket.

  • Improved optimization during tasks involving a larger number of items.

  • Fixed FPS drops for Tasks 14 and 15 as reported by players, including for the conveyor belt.

  • Fixed jumping of items when placing a larger number of pawnshop items into the basket.

  • Corrected the translation of the German word for "Traffic."

    gif compression

    Important information: The next update will be released at the beginning of December. It will focus on improving the reloading of different areas in the game. The FPS drop reported by you when loading new areas is now our top priority to fix so that moving around the map does not cause FPS drops. This involves many changes and tests before we publish the update. As always, we will do our best to release the update as soon as possible, but we are aware of the challenge ahead of us. Thank you for your support and patience – the game is continuously being developed.


Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Hotfix update v.3.2.12 Storage (Shed), Minimap, Optimization



  • Fixed the item saving system in Storage (Shed).

  • Fixed the issue of workshop doors getting stuck when the garage storage limit of 20 items is reached.

  • Blocked the ability to store more items than the limit in storage via the backpack.

  • Optimized the game when reaching 40 items in storage. Now the number of items doesn't affect FPS.
    Fixed the issue with the objective marker not appearing on the Minimap in certain cases.

  • Fixed the graphical bug where two paths would be drawn on the Minimap at once when they were going in the same direction.

    gif compression


Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Hotfix update v.3.2.12 Minimap - improve navigation

  • Fixed the path rendering for the Minimap at intersections, which had an issue with displaying the correct path.

  • Added a fix to guide the player correctly to the exit of the plot after completing the renovation tasks.

  • Introduced a fix for Minimap navigation during the task of purchasing your own plot. Now, after exiting the car, it correctly points to the NPC selling the property.

  • Added the missing Minimap path during the task of installing the crane for engine extraction.

    gif compression


Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]