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Junkyard Simulator News

Hotfix update v.3.2.14 Bug fixes reported by players



  • Increased the speed of objects following the player’s hands upon request to avoid delay and lag effects.

  • Fixed the bug that allowed players to exceed 100% search progress during the restoration of the 1950 Pickup.

  • Implemented a fix allowing players to complete the restoration of the 1950 Pickup after saving the game with a search level higher than 100%.

  • Addressed an issue where a large number of items that the player had not even seen were being transferred to the Lost & Found office, allowing them to visually witness the respawn in the pawnshop basket.

  • Improved optimization during tasks involving a larger number of items.

  • Fixed FPS drops for Tasks 14 and 15 as reported by players, including for the conveyor belt.

  • Fixed jumping of items when placing a larger number of pawnshop items into the basket.

  • Corrected the translation of the German word for "Traffic."

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    Important information: The next update will be released at the beginning of December. It will focus on improving the reloading of different areas in the game. The FPS drop reported by you when loading new areas is now our top priority to fix so that moving around the map does not cause FPS drops. This involves many changes and tests before we publish the update. As always, we will do our best to release the update as soon as possible, but we are aware of the challenge ahead of us. Thank you for your support and patience – the game is continuously being developed.


Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Hotfix update v.3.2.12 Storage (Shed), Minimap, Optimization



  • Fixed the item saving system in Storage (Shed).

  • Fixed the issue of workshop doors getting stuck when the garage storage limit of 20 items is reached.

  • Blocked the ability to store more items than the limit in storage via the backpack.

  • Optimized the game when reaching 40 items in storage. Now the number of items doesn't affect FPS.
    Fixed the issue with the objective marker not appearing on the Minimap in certain cases.

  • Fixed the graphical bug where two paths would be drawn on the Minimap at once when they were going in the same direction.

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Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Hotfix update v.3.2.12 Minimap - improve navigation

  • Fixed the path rendering for the Minimap at intersections, which had an issue with displaying the correct path.

  • Added a fix to guide the player correctly to the exit of the plot after completing the renovation tasks.

  • Introduced a fix for Minimap navigation during the task of purchasing your own plot. Now, after exiting the car, it correctly points to the NPC selling the property.

  • Added the missing Minimap path during the task of installing the crane for engine extraction.

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Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Update v.3.2.12 Minimap - improve navigation

  • At the request of players, we have added a minimap to the game to improve navigation on roads, quests, and side tasks.

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  • We have added path drawing for the minimap to the Waypoint and Quest Goal.

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  • Preparation of a path drawing version for the minimap specifically for vehicles, ensuring they are directed along roads to both the player marker and quests, including side quests.

  • Fixing the detection of the vehicle reset location. Now players can more easily find the place where they can reset their vehicle.

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  • Adding hints during vehicle reset if there is an object that prevents the reset. Now the player will see why they cannot reset the vehicle and will be able to identify which object is blocking the reset.

  • Adding new particle effects to the mechanics of the Furnace and Mini Crusher.

  • Change the functionality of the Large Map [M]. Now the map stretches across the entire screen area, ensuring better clarity and improved navigation.

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  • Change the graphics of the checkboxes for enabling and disabling icons on the map to make them more visible.

  • Removal of the bars next to the category names for icons on the Large Map and increasing the font size.

  • Add graphical information to the stations for the Parcel Plan. Now it's easy to see the difference between the Goods Station and the Work Station.

  • Add information about the Parcel Status at the top of the Parcel Plan. Now, right next to the icon representing the Parcel Letter, there is information about the status of the currently selected parcel.

  • Add tooltip information for the most important elements of the Parcel Plan interface. Now, when you hover the cursor over an interesting piece of information, a short description will be displayed below the cursor.

  • Fixing the bug related to the absence of items to search in the Blue Car.

  • Adding a transparent material to the vehicle when the Hint button is pressed during disassembly.

  • Allow the purchase of the first repair for the broken Furnace for free. Only subsequent repairs will require payment of a set amount.

  • Fixing the graphic error in the container that we place in the furnace during melting.

  • Fix the bug that caused Plastic or Paper items during the Cleaning Task to fall through the map, preventing the task from being completed.

  • Fix the bug with the Question Mark on the map. It required collecting 4 Zinc items, but it should have required collecting 4 Organic items.

  • Fix the bug that triggered a crackling sound when starting the game in Story Mode, when the player received the first Quest, and during loading when the player had the Pickup 1950 on the Two-Column Lift.

  • Fix the issue of the game freezing after exiting the Quick Travel Board using the Back button and immediately pressing the M key to open the Large Map.

  • Improvement of the translation for the words "BETON" and "INNE" in the Russian language.

    Check out our latest update! Let us know what you think!

  • Added the ability to choose the color of the painted vehicle, with updates applied to all elements when changing the color during work.

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  • Change the transparency effect for the car during dismantling. Now, the vehicle is only transparent at the dismantling area, not entirely.

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  • Addition of a mud system that takes into account vehicle mass. Muddy areas will appear in shortcut sections of the map

    [previewyoutube][/previewyoutube]


Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

-60% Junkyard - Planes, Trains, and Automobiles Fest

https://store.steampowered.com/app/671970/Junkyard_Simulator/

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More about the update in the news section below

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The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]