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Junkyard Simulator News

Hotfix🛠️🚧Update v.3.3.16🚧🛠️

Hey, junkers!🛠️

Today's update focuses on boosting the game's performance and optimizing data reloading when moving between the workshop area 🏗️ and the scrapyard parcel. In future updates, we’ll keep fine-tuning the factory 🏭 and scrapyard areas 🗑️ to make them even smoother!

NEW VERSION Sharper visuals and improved FPS! Screenshot directly from the game /PERFORMANCE settings
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Spec: Resolution: 1920x1080 / Graphics Card: GTX 1070 / RAM: 32GB / Processor: Intel Core i7-7700 CPU @ 3.60GHz

Hotfix
  • Fixed a potential issue with completing the restoration of the right and left front fenders for the Mercury vehicle.

  • Added percentage completion information to the vehicle restoration graphic. Now, the overall percentage of the vehicle's completion is always visible, without needing to check each part individually to see the progress.

  • Added a feature to hide information below the schematic on the vehicle restoration graphic. These details were confusing players by constantly showing 0% information, even when not focusing on any body parts.

  • Improved particle effect transparency during item and vehicle cleaning with the brush, making it easier to see the area being cleaned.

  • Improved particle effect transparency during painting with spray and paint gun for items and vehicles, making it easier to see the area being painted.

  • Optimized the area between the Crusher and the Pawnshop, ensuring smoother vehicle movement through this zone.

  • Fix the bouncing tow truck at the start of the game, as it can vibrate in the garage.

  • Address areas where the player character gets stuck, based on screenshots provided by players.

  • Adjust the floating boxes in the camper zone near Grandma's pawnshop.

  • Fixed broken game saves with two vehicles overlapping on the Two-Column Lift. Now, after loading such a broken save, the problematic vehicle will be removed, allowing players to continue the restoration.

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The next major update will focus on significantly improving the game’s performance, especially in areas traversed by vehicles, to ensure that loading new content in these zones doesn’t cause substantial FPS drops. Additionally, improvements will be made to the junkyard parcel area.

NEW VERSION Sharper visuals and improved FPS! Screenshot directly from the game /PERFORMANCE settings
------------------------------------------------------------------------------------------------
Spec: Resolution: 1920x1080 / Graphics Card: GTX 1070 / RAM: 32GB / Processor: Intel Core i7-7700 CPU @ 3.60GHz

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Hotfix🛠️🚧Update v.3.3.15🚧🛠️

Thanks to your support and detailed reports, we've quickly identified and fixed more issues. We're incredibly grateful! 🙏🙂

If you encounter any more bugs, please don’t hesitate to let us know – together, we’ll make the game even better. Thank you for your patience and trust!


  • Fixed a bug where the Parcel Purchase Quest was not completed.

  • Added a fix to the loading mechanic to ensure that players stuck with the Parcel Purchase Quest will have the quest marked as completed and can continue the storyline.

  • Fixed saves with a broken Area A Renovation Quest on the Parcel. Players who completed the entire Area A renovation without having the appropriate quest will have the quest marked as completed after loading such a save.

  • Fixed broken saves with the Repair Failure Quest on Area A active despite the absence of an active failure. The quest will now be marked as completed after loading a save with this issue.

  • Fixed the Traffic option in the settings. Previously, the Traffic option could still enable street traffic in some locations, even when turned off.

  • Fixed a bug that made completing vehicle restoration on the Two-Column Lift impossible when two vehicles were overlapping.

  • Fixed broken game saves with two vehicles overlapping on the Two-Column Lift. Now, after loading such a broken save, the problematic vehicle will be removed, allowing players to continue the restoration.

gif compression

The next major update will focus on significantly improving the game’s performance, especially in areas traversed by vehicles, to ensure that loading new content in these zones doesn’t cause substantial FPS drops. Additionally, improvements will be made to the junkyard parcel area.

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Hotfix ✨🚧 Update v.3.3.14 🚧✨

One more hotfix reported by our player at the end of the old year!

The issue involved an infinite loading screen when trying to load a save in one of the new areas.
Thanks to the save file sent to us, we were able to quickly identify and resolve the problem.

We greatly appreciate your support!


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Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

We wish you a Happy New Year and may all your dreams come true! 🎉✨😊

Hotfix ✨🚧 Update v.3.3.13 🚧✨

One more hotfix update before the new year! The next update will be around mid-January. We wish you a Happy New Year and may all your dreams come true! 🎉✨😊


  • Unlocking the ability to reset vehicles on the viaduct

  • Fixing the ability to take items out of the backpack in the area behind the workshop

  • Removing remaining car body parts for renovation that still appear in the game

  • Fixing the issue with a hard-to-find item in Area A during plot renovation

  • Fixing the overlapping stock market information that could appear over renovation notifications

  • Fix the starting ramp for the pickup and tow truck to prevent hitting an invisible wall

  • Fix the selection of the EPIC settings so that after unhovering, it remains marked as selected.

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Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Hotfix 🎅🚧 Update v.3.3.12 🚧🎅

Thank you to our community for playing the game and reporting bugs – a quick update released before Christmas and the New Year!😊🎄


  • After disabling random weather in the PERFORMANCE preset, the checkbox remained enabled despite being turned off

  • An invisible collision that vehicles hit in the junkyard market area and the junkyard parcel zone

  • The fog with the new post-processing effects is too intense and obscures too much of the horizon

  • Change the translation of DETAIL to the equivalent of Other 3D Static Mesh when adjusting the slider in the options menu to better explain what it does

gif compression

Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]