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Junkyard Simulator News

🚧 Massive Optimization Update – Systems, Machines & World Improvements! 🚧

[p]Dear Junkers! πŸ”§πŸ”₯[/p][p]This update is heavily focused on performance optimization and improving how core systems behave under the hood. We’ve worked across many gameplay mechanics, machines, world systems and physics-based objects to reduce memory usage, improve stability and smooth out performance spikes.[/p][p]Some systems received full optimization passes, while others received partial improvements and will continue to be refined in upcoming patches.[/p][p]Thank you for your continued feedback β€” it directly helps us target the most demanding areas of the game! πŸš€[/p][hr][/hr][h3]βš™οΈ Core Mechanics Optimization[/h3]
  • [p]Optimized Task system performance and update frequency[/p]
  • [p]Optimized object destruction using the Hammer (both on Parcel and outside it)[/p]
  • [p]Optimized NPC behavior and background processing[/p]
  • [p]Optimized Mini Crusher logic and state handling[/p]
  • [p]Optimized Baler (Packaging Machine)[/p]
  • [p]Optimized Conveyor Belt logic and physics checks[/p]
  • [p]Optimized Road Signs spawning and rendering[/p]
  • [p]Optimized Backpack and Vehicle Trunk storage systems[/p]
  • [p]Optimized Challenge system logic[/p]
  • [p]Optimized Scrap Market[/p]
  • [p]Optimized physics-based world objects[/p]
  • [p]Optimized Quest processing and validation checks[/p]
  • [p]Optimized Fast Travel system[/p]
  • [p]Optimized Upgrade section logic[/p]
  • [p]Optimized Beer Machine system[/p]
  • [p]Optimized automatic Junkyard gates[/p]
  • [p]Optimized Shop system and store products[/p]
  • [p]Optimized Gas Station system and fuel logic[/p]
  • [p]Improved handling of store product instances[/p]
  • [p]Improved Gas Station streaming and interaction logic[/p]
[p][/p][h3]🌍 World & Environment Optimization[/h3]
  • [p]Optimized Animal system behavior and performance impact[/p]
  • [p]Optimized item spawning system[/p]
  • [p]Optimized Road Lamps and Workstation lighting[/p]
  • [p]Optimized performance drop when driving through the Overpass near the Workshop[/p]
[h3]πŸ›  Partial Optimization (Further Improvements in Progress)[/h3][p]The following systems received partial optimization and are still being worked on for deeper improvements:[/p]
  • [p]Parcel area performance[/p]
  • [p]Item Renovation system[/p]
  • [p]Vehicle Renovation system[/p]
[hr][/hr][p]We are continuing to work on deeper memory management improvements and further CPU/GPU optimizations. More performance-focused updates are coming.[/p][p]Thank you for helping us push the game forward step by step! πŸ”₯[/p][p][/p][p][/p][p]The game is constantly being developed β€” I strongly recommend checking the integrity of the game files![/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer β€”[/p][p]Junkman Adrian πŸ˜ŽπŸ› οΈπŸ’›[/p][p][/p]

🚧Renovation UI Fixes, Turkish Improvements & Stability Updates!🚧

[p]Dear Junkers! πŸ”§πŸ˜„[/p][p]This update focuses on improving localization quality, renovation clarity, and overall system stability. We’ve fixed a number of translation inconsistencies (especially in Turkish πŸ‡ΉπŸ‡·), improved UI readability, and added important safety systems to prevent quest and vehicle-related issues.[/p][p]As always β€” thank you for your patience and support. Every update helps us polish the experience step by step!πŸš€[/p][hr][/hr][h3]🌍 Localization & Text Fixes[/h3]
  • [p]Fixed missing translations in the renovation summary tablet β€” previously, the restored item name was not displayed correctly.Fixed an issue where game settings were not saving correctly when changing the object density on the level.[/p]
  • [p]Improved translations for Barrel-type items.[/p]
  • [p]Corrected the terrain scanning message in Turkish.[/p]
  • [p]Added missing translations for road signs in Turkish.[/p]
  • [p]Improved translations of renovation tool names and descriptions.[/p]
  • [p]Fixed incorrect renovation hint key in Turkish β€” \[H] was displayed instead of the correct \.[/p]
  • [p]Added Turkish translations for mouse button prompts (LMB / RMB / MMB) across the entire game.[/p]
  • [p]Added missing Turkish translation for the word β€œPress” after picking up an item.[/p]
  • [p]Improved clarity of the renovation cancellation message.[/p]
  • [p]Enhanced readability of renovation-related UI elements.[/p]
[p][/p][h3]πŸ”§ Renovation System Fixes[/h3]
  • [p]Fixed incorrect percentage display of item renovation progress.[/p]
  • [p]Fixed an issue where the renovation widget did not refresh properly after leaving and returning to the workstation.[/p]
  • [p]Fixed incorrectly displayed body parts on the assembly list while rebuilding a vehicle in the garage.[/p]
[h3]πŸš— Vehicles, Quests & World Stability[/h3]
  • [p]Added protection to prevent quest blocking when moving a vehicle between workstations while the crane is transporting the engine.[/p]
  • [p]Added a safety system for wrecks falling outside the lift area β€” vehicles that leave the valid zone will now automatically reset with an appropriate message.[/p]
  • [p]Improved visibility of helper arrows while moving wrecks at the unloading station.[/p]
  • [p]Fixed broken scrap pile textures.[/p]
[p][/p][p]We’re continuously working on improving both gameplay systems and localization quality.[/p][p]Thank you for being part of the journey β€” more updates are coming! πŸš€[/p][p][/p][p]πŸš€Next major update – the remaining 13 languages I mentioned in the previous news updateπŸ˜„[/p][p][/p][p][/p][p]The game is constantly being developed β€” I strongly recommend checking the integrity of the game files![/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer β€”[/p][p]Junkman Adrian πŸ˜ŽπŸ› οΈπŸ’›[/p][p][/p]

🧰Turkish Language Added & Minor Improvements!🧰

[p]Dear Junkers! πŸ”§πŸ˜„[/p][p]This update focuses on expanding language support in the game.
We’ve just added Turkish πŸ‡ΉπŸ‡· to Junkyard Simulator β€” and this was a big milestone for us.[/p][p]To be fully honest with you: adding a new language took much more time than we originally expected. Localization is a huge amount of work β€” testing, fixes, consistency, and making sure everything fits properly into the game systems.[/p][p]The good news is that this is only the beginning. More languages are already in progress, and a larger language update will arrive in the future. It’s hard to give an exact timeline right now, but we’re doing everything we can to deliver it as soon as possible.[/p][p]Languages currently in progress:[/p]
  • [p]Spanish – Latin America[/p]
  • [p]Japanese[/p]
  • [p]German (Austria)[/p]
  • [p]Ukrainian[/p]
  • [p]Swedish[/p]
  • [p]Norwegian[/p]
  • [p]Dutch[/p]
  • [p]Danish[/p]
  • [p]Czech[/p]
  • [p]Slovak[/p]
  • [p]Hungarian[/p]
  • [p]Finnish[/p]
  • [p]Romanian[/p]
[p]Thank you for your patience and continued support β€” it truly means a lot and helps push the game forward! πŸš€[/p][hr][/hr][h3]Full Hotfix Details[/h3]
  • [p]Fixed an issue where secondary (non-main) graphics settings were not saving properly unless the β€œClose” button was pressed after saving. Now settings are saved regardless of whether you press β€œApply” or β€œClose.”[/p]
  • [p]Fixed an issue where game settings were not saving correctly when changing the object density on the level.[/p]
  • [p]Added nearly 20 new music tracks to the ambient sound. Players had reported that the background music (outside of the radio) felt too repetitive.[/p]
[p][/p][h3]βš™οΈ Gameplay & Machines[/h3]
  • [p]Added smooth acceleration to the Crusher while moving the machine. When holding a movement direction, the Crusher now gradually accelerates up to a defined speed, and smoothly slows down after releasing the input.[/p]
[p]πŸ—ΊοΈ Fast Travel & World Interaction[/p]
  • [p]Fixed an issue where the Fast Travel Board could lose the interaction widget (Press E), even though the player was standing within the valid activation area.[/p]
[p]πŸ“œ Quest Fixes & Clarity[/p]
  • [p]Updated the in-world quest description for Quest 4 related to renovating 2 items.
    The misleading text β€œRenovated items” has been replaced with the correct instruction β€œRenovate items”.[/p]
  • [p]Fixed the objective location marker for the renovate 2 items quest.
    Previously, the marker incorrectly pointed to a storage container instead of the renovation workstation where the items were actually located.[/p]
[p]πŸ“˜ Tutorial Improvements[/p]
  • [p]Unified the wording of β€œTow Truck” in the wreck-loading tutorial so all languages now use the same, consistent term already used throughout the game.[/p]
  • [p]Fixed a missing space between the \[LMB] key hint and the following sentence on page 3 of the vehicle tutorial, improving readability.[/p]
[p][/p][p][/p][p]Thanks so much for your support and help in developing the game β€” you are the best Junkmen we know![/p][p][/p][p]The game is constantly being developed β€” I strongly recommend checking the integrity of the game files![/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer β€”[/p][p]Junkman Adrian πŸ˜ŽπŸ› οΈπŸ’›[/p][p][/p]

β›½ HOTFIX – Vehicle Exit Fixes at the Gas Station β›½

[p]Dear Junkers! ✨[/p][p]The vehicle exit system at the gas station has been fixed and improved.[/p][p]These changes apply to Pickups, Tow Trucks, Trucks, and the 1950 Pickup, eliminating cases where the player could get stuck, exit in incorrect positions, or clip into station geometry.[/p][p]Details of the changes:[/p]
  • [p]Improved detection logic for vehicle positioning relative to fuel pumps and surrounding objects.[/p]
  • [p]Optimized player exit points to ensure the character always spawns in a safe and logical location.[/p]
[p]Current exit behavior:[/p]
  • [p] Approaching from the outer side of the station
    the character exits directly next to the fuel pump.[/p]
  • [p] Parking near a pillar
    the character exits safely by the fuel pump, with no risk of getting stuck.[/p]
  • [p] Approaching from the inner side of the station
    the character exits correctly next to the fuel pump.[/p]
  • [p] Parking under the canopy on the shop side
    the character exits in front of the shop entrance, in the correct position.[/p]
[p]Result:[/p]
  • [p]No more player lock-ups when exiting vehicles.[/p]
  • [p]Consistent and predictable behavior in all parking scenarios.[/p]
  • [p]Much smoother refueling and interaction flow at the gas station..[/p]
[hr][/hr][p][/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer β€”[/p][p]Junkman Adrian πŸ˜ŽπŸ› οΈ[/p][p][/p]

🧰 HOTFIX – Fuel System Fix 🧰

[p]Dear Junkers! ✨[/p][p]Quick update on a bug discovered by one of our FERNZ πŸ’›[/p][p]βš™οΈ Fuel System Fix[/p]
  • [p]Fixed an issue where vehicles could not be refueled at the gas station.[/p]
  • [p]Resolved a bug causing the player character to get stuck after inserting the fuel hose into the vehicle.[/p]
  • [p]Fixed an issue where LMB input would stop responding during the refueling process.[/p]
  • [p]Improved interaction stability when using the gas station to prevent soft-locks.[/p]
[hr][/hr][p][/p][p]Thank you FERNZ for reporting this issue β€” your feedback helps improve the game!πŸš—πŸ’›[/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer β€”[/p][p]Junkman Adrian πŸ˜ŽπŸ› οΈ[/p][p][/p]