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Junkyard Simulator News

Hotfix🛠️🚧Update v.3.3.17🚧🛠️

Hey, junkers!🛠️

We have great news for you! 🎮 From now on, you can store your saves in the Steam Cloud and seamlessly switch between computers without worrying about losing your progress. 🌩️

Your experience in Junkyard Simulator will be even more comfortable and flexible! 🚀

Thank you for your support, and happy gaming! 💪

Hotfix
  • Integrate Steam Cloud – now you can store your saves in the cloud and switch between computers. You also no longer need to worry about losing your game progress when reinstalling Windows.

  • A bug when resetting the vehicle causes the physics to lock and creates an effect where the wheels are raised to the height of the fender.

  • A bug when resetting the FPCH character can result in vehicle physics becoming locked.

  • Hovering over the medium settings causes the marker to stay highlighted permanently.

  • Refine the suspension mechanics of vehicles when driving through mud, including greater slowing of the vehicle and increased resistance when passing through muddy terrain.

  • Fixed the issue where the correct keys were not displayed during the operation of the Baler. Previously, despite changing the keys, the default ones were always shown.

  • Fixed a floating animal model near one of the barns.

  • Improved visibility on the tablet's market resource names located under the current rate columns.

  • Fixed the bug related to extracting items from the backpack in the area behind the workshop.

  • Removed the cursor briefly remaining on the screen after the game's initial loading.

  • Resolved an issue with registering the collection of the Reel Player during Quest 20.

  • Added a hint message when looking at a small concrete block during plot renovation, suggesting the player crouch to properly hit the small object with a hammer.

  • Fixed the ability to change keys for renovating the Pickup 1950 and Blue Car. Now, the keys assigned for character movement are the same as those for looking around during disassembly.

  • Fixed the display of key information for looking around during the disassembly of the Pickup 1950 and Blue Car. The keys now show the exact symbols assigned in the options.

  • Prevented the possibility of receiving a double dialogue during the quest to collect Audio Set components.

  • Corrected the French translation for the "Tape Measure" item.

  • Updated the French translations for the tools "Tronçonneuse" (Chainsaw) and "Balai" (Broom) in the tool upgrade panel.

  • Fixed an issue with key information for changing cameras being misaligned after the player selects the Hyphen symbol.

  • Corrected the French translation for the text "Automatic mode on" and "Automatic mode off."

  • Moved processed resources information in the Crusher from the left side to the right to prevent overlapping with active quest text.

  • Adjusted the French translation for "À RÉNOVER" to "RÉNOVER" when looking at a car part during the Blue Car renovation.

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NEW VERSION Sharper visuals and improved FPS! Screenshot directly from the game /PERFORMANCE settings
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Spec: Resolution: 1920x1080 / Graphics Card: GTX 1070 / RAM: 32GB / Processor: Intel Core i7-7700 CPU @ 3.60GHz

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Hotfix🛠️🚧Update v.3.3.16🚧🛠️

Hey, junkers!🛠️

Today's update focuses on boosting the game's performance and optimizing data reloading when moving between the workshop area 🏗️ and the scrapyard parcel. In future updates, we’ll keep fine-tuning the factory 🏭 and scrapyard areas 🗑️ to make them even smoother!

NEW VERSION Sharper visuals and improved FPS! Screenshot directly from the game /PERFORMANCE settings
------------------------------------------------------------------------------------------------
Spec: Resolution: 1920x1080 / Graphics Card: GTX 1070 / RAM: 32GB / Processor: Intel Core i7-7700 CPU @ 3.60GHz

Hotfix
  • Fixed a potential issue with completing the restoration of the right and left front fenders for the Mercury vehicle.

  • Added percentage completion information to the vehicle restoration graphic. Now, the overall percentage of the vehicle's completion is always visible, without needing to check each part individually to see the progress.

  • Added a feature to hide information below the schematic on the vehicle restoration graphic. These details were confusing players by constantly showing 0% information, even when not focusing on any body parts.

  • Improved particle effect transparency during item and vehicle cleaning with the brush, making it easier to see the area being cleaned.

  • Improved particle effect transparency during painting with spray and paint gun for items and vehicles, making it easier to see the area being painted.

  • Optimized the area between the Crusher and the Pawnshop, ensuring smoother vehicle movement through this zone.

  • Fix the bouncing tow truck at the start of the game, as it can vibrate in the garage.

  • Address areas where the player character gets stuck, based on screenshots provided by players.

  • Adjust the floating boxes in the camper zone near Grandma's pawnshop.

  • Fixed broken game saves with two vehicles overlapping on the Two-Column Lift. Now, after loading such a broken save, the problematic vehicle will be removed, allowing players to continue the restoration.

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The next major update will focus on significantly improving the game’s performance, especially in areas traversed by vehicles, to ensure that loading new content in these zones doesn’t cause substantial FPS drops. Additionally, improvements will be made to the junkyard parcel area.

NEW VERSION Sharper visuals and improved FPS! Screenshot directly from the game /PERFORMANCE settings
------------------------------------------------------------------------------------------------
Spec: Resolution: 1920x1080 / Graphics Card: GTX 1070 / RAM: 32GB / Processor: Intel Core i7-7700 CPU @ 3.60GHz

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Hotfix🛠️🚧Update v.3.3.15🚧🛠️

Thanks to your support and detailed reports, we've quickly identified and fixed more issues. We're incredibly grateful! 🙏🙂

If you encounter any more bugs, please don’t hesitate to let us know – together, we’ll make the game even better. Thank you for your patience and trust!


  • Fixed a bug where the Parcel Purchase Quest was not completed.

  • Added a fix to the loading mechanic to ensure that players stuck with the Parcel Purchase Quest will have the quest marked as completed and can continue the storyline.

  • Fixed saves with a broken Area A Renovation Quest on the Parcel. Players who completed the entire Area A renovation without having the appropriate quest will have the quest marked as completed after loading such a save.

  • Fixed broken saves with the Repair Failure Quest on Area A active despite the absence of an active failure. The quest will now be marked as completed after loading a save with this issue.

  • Fixed the Traffic option in the settings. Previously, the Traffic option could still enable street traffic in some locations, even when turned off.

  • Fixed a bug that made completing vehicle restoration on the Two-Column Lift impossible when two vehicles were overlapping.

  • Fixed broken game saves with two vehicles overlapping on the Two-Column Lift. Now, after loading such a broken save, the problematic vehicle will be removed, allowing players to continue the restoration.

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The next major update will focus on significantly improving the game’s performance, especially in areas traversed by vehicles, to ensure that loading new content in these zones doesn’t cause substantial FPS drops. Additionally, improvements will be made to the junkyard parcel area.

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Hotfix ✨🚧 Update v.3.3.14 🚧✨

One more hotfix reported by our player at the end of the old year!

The issue involved an infinite loading screen when trying to load a save in one of the new areas.
Thanks to the save file sent to us, we were able to quickly identify and resolve the problem.

We greatly appreciate your support!


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Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

We wish you a Happy New Year and may all your dreams come true! 🎉✨😊

Hotfix ✨🚧 Update v.3.3.13 🚧✨

One more hotfix update before the new year! The next update will be around mid-January. We wish you a Happy New Year and may all your dreams come true! 🎉✨😊


  • Unlocking the ability to reset vehicles on the viaduct

  • Fixing the ability to take items out of the backpack in the area behind the workshop

  • Removing remaining car body parts for renovation that still appear in the game

  • Fixing the issue with a hard-to-find item in Area A during plot renovation

  • Fixing the overlapping stock market information that could appear over renovation notifications

  • Fix the starting ramp for the pickup and tow truck to prevent hitting an invisible wall

  • Fix the selection of the EPIC settings so that after unhovering, it remains marked as selected.

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Thank You very much for being with us and giving us so much valuable feedback!

The game is constantly under development and improvement. There's still a lot ahead of us - we want to give you a great game at full launch. This is our goal

We are still working on improving the gamepad mechanics. Thank you for your feedback. We still need more time for subsequent iterations, the game was not made with the controller in mind (our mistake), but we want to do everything to make it work with it as best as we can. Most of the mechanics are already working, there are still bugs that we are fixing and we ask for your understanding and ofc feedback. We will make every effort to make it better. ːsteamhappyː

Screenshot directly from the game /medium settings

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]